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Computer Engineering

University of Nebraska - Lincoln

Department of Electrical and Computer Engineering: Dissertations, Theses, and Student Research

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2018

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Real-Time Streaming Video And Image Processing On Inexpensive Hardware With Low Latency, Richard L. Gregg May 2018

Real-Time Streaming Video And Image Processing On Inexpensive Hardware With Low Latency, Richard L. Gregg

Department of Electrical and Computer Engineering: Dissertations, Theses, and Student Research

The use of resource constrained inexpensive hardware places restrictions on the design of streaming video and image processing system performance. In order to achieve acceptable frame-per-second (fps) performance with low latency, it is important to understand the response time requirements that the system needs to meet. For humans to be able to process and react to an image there should not be more than a 100ms delay between the time a camera captures an image and subsequently displays that image to the user.

In order to accomplish this goal, several design considerations need to be taken into account that limit …