Open Access. Powered by Scholars. Published by Universities.®

Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Computational Engineering

California Polytechnic State University, San Luis Obispo

Machine Learning

Publication Year

Articles 1 - 4 of 4

Full-Text Articles in Engineering

Panodepth – Panoramic Monocular Depth Perception Model And Framework, Adley K. Wong Dec 2022

Panodepth – Panoramic Monocular Depth Perception Model And Framework, Adley K. Wong

Master's Theses

Depth perception has become a heavily researched area as companies and researchers are striving towards the development of self-driving cars. Self-driving cars rely on perceiving the surrounding area, which heavily depends on technology capable of providing the system with depth perception capabilities. In this paper, we explore developing a single camera (monocular) depth prediction model that is trained on panoramic depth images. Our model makes novel use of transfer learning efficient encoder models, pre-training on a larger dataset of flat depth images, and optimizing the model for use with a Jetson Nano. Additionally, we present a training and optimization framework …


Strainer: State Transcript Rating For Informed News Entity Retrieval, Thomas M. Gerrity Jun 2022

Strainer: State Transcript Rating For Informed News Entity Retrieval, Thomas M. Gerrity

Master's Theses

Over the past two decades there has been a rapid decline in public oversight of state and local governments. From 2003 to 2014, the number of journalists assigned to cover the proceedings in state houses has declined by more than 30\%. During the same time period, non-profit projects such as Digital Democracy sought to collect and store legislative bill and hearing information on behalf of the public. More recently, AI4Reporters, an offshoot of Digital Democracy, seeks to actively summarize interesting legislative data.

This thesis presents STRAINER, a parallel project with AI4Reporters, as an active data retrieval and filtering system for …


Complementary Companion Behavior In Video Games, Gavin Scott Jun 2017

Complementary Companion Behavior In Video Games, Gavin Scott

Master's Theses

Companion characters in are present in many video games across genres, serving the role of the player's partner. Their goal is to support the player's strategy and to immerse the player by providing a believable companion. These companions often only perform rigidly scripted actions and fail to adapt to an individual player's play-style, detracting from their usefulness. Behavior like this can also become frustrating to the player if the companions become more of a hindrance than they are a benefit. Other work, including this project's precursor, focused on building companions that mimic the player. These strategies customize the companion's actions …


Laff-O-Tron: Laugh Prediction In Ted Talks, Andrew D. Acosta Oct 2016

Laff-O-Tron: Laugh Prediction In Ted Talks, Andrew D. Acosta

Master's Theses

Did you hear where the thesis found its ancestors? They were in the "parent-thesis"! This joke, whether you laughed at it or not, contains a fascinating and mysterious quality: humor. Humor is something so incredibly human that if you squint, the two words can even look the same. As such, humor is not often considered something that computers can understand. But, that doesn't mean we won't try to teach it to them.

In this thesis, we propose the system Laff-O-Tron to attempt to predict when the audience of a public speech would laugh by looking only at the text of …