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Full-Text Articles in Engineering

Real-Time Body Tracking And Projection Mapping In The Interactive Arts, Sydney Baroya Dec 2020

Real-Time Body Tracking And Projection Mapping In The Interactive Arts, Sydney Baroya

Master's Theses

Projection mapping, a subtopic of augmented reality, displays computer-generated light visualizations from projectors onto the real environment. A challenge for projection mapping in performing interactive arts is dynamic body movements. Accuracy and speed are key components for an immersive application of body projection mapping and dependent on scanning and processing time.

This thesis presents a novel technique to achieve real-time body projection mapping utilizing a state of the art body tracking device, Microsoft’s Azure Kinect DK, by using an array of trackers for error minimization and movement prediction. The device's Sensor and Bodytracking SDKs allow multiple device synchronization. We combine …


Dynamic Procedural Music Generation From Npc Attributes, Megan E. Washburn Mar 2020

Dynamic Procedural Music Generation From Npc Attributes, Megan E. Washburn

Master's Theses

Procedural content generation for video games (PCGG) has seen a steep increase in the past decade, aiming to foster emergent gameplay as well as to address the challenge of producing large amounts of engaging content quickly. Most work in PCGG has been focused on generating art and assets such as levels, textures, and models, or on narrative design to generate storylines and progression paths. Given the difficulty of generating harmonically pleasing and interesting music, procedural music generation for games (PMGG) has not seen as much attention during this time.

Music in video games is essential for establishing developers' intended mood …


Fifth Aeon – A.I Competition And Balancer, William M. Ritson Jun 2019

Fifth Aeon – A.I Competition And Balancer, William M. Ritson

Master's Theses

Collectible Card Games (CCG) are one of the most popular types of games in both digital and physical space. Despite their popularity, there is a great deal of room for exploration into the application of artificial intelligence in order to enhance CCG gameplay and development. This paper presents Fifth Aeon a novel and open source CCG built to run in browsers and two A.I applications built upon Fifth Aeon. The first application is an artificial intelligence competition run on the Fifth Aeon game. The second is an automatic balancing system capable of helping a designer create new cards that do …


Measuring The Counter/Assumption Model's Effect On Argumentation Quality, Evan D G Ovadia Dec 2013

Measuring The Counter/Assumption Model's Effect On Argumentation Quality, Evan D G Ovadia

Master's Theses

This thesis presents a new platform called See the Reason, built upon a tree- structured argumentation model called the Counter/Assumption model. In the Counter/Assumption model, a topic is posted first, then under that topic, reasons for and against, and for each reason, counterarguments, and for any counterargu- ment, more counterarguments. The model enables us to systematically determine whether a claim is “tentatively true” or “tentatively false,” in an effort to motivate people to make their side’s claims tentatively true and the opposing side’s claims tentatively false, thus encouraging conflict. Research suggests that debates with more conflict are better, so this …


Real Time Visibility Culling With Hardware Occlusion Queries And Uniform Grids, Ilya Iseletsk Seletsky Jun 2013

Real Time Visibility Culling With Hardware Occlusion Queries And Uniform Grids, Ilya Iseletsk Seletsky

Master's Theses

Culling out non-visible portions of 3D scenes is important for rendering large complex worlds at an interactive frame rate. Past 3D engines used static prebaked visibility data which was generated using complex algorithms. Hardware Occlusion Queries are a modern feature that allows engines to determine if objects are invisible on the fly. This allows for fully dynamic destructible and editable environments as opposed to static prebaked environments of the past. This paper presents an algorithm that uses Hardware Occlusion Queries to cull fully dynamic scenes in real-time. This algorithm is relatively simple in comparison to other real-time occlusion culling techniques, …


Eurotech Students In Germany: Preparation, Experience And Outcome, Daisy A. Michaels May 2012

Eurotech Students In Germany: Preparation, Experience And Outcome, Daisy A. Michaels

Master's Theses

Higher education study abroad programs for U.S. students are on the rise. A variety of undergraduate disciplines are being coupled with international components to bring U.S. students to a higher level of global awareness to meet the demands of today’s economy. The University of Connecticut’s Eurotech Program is an example of this trend. Its students earn degrees in both German and engineering in a five year program. They are given practical training through study and internships in Germany under the auspices of the Baden-Württemberg Exchange Program. One of the Eurotech Program’s major goals is to enhance job opportunities for its …