Open Access. Powered by Scholars. Published by Universities.®

Language and Literacy Education Commons

Open Access. Powered by Scholars. Published by Universities.®

2018

Language, Literacy, and Sociocultural Studies ETDs

Junior High, Intermediate, Middle School Education and Teaching

Articles 1 - 1 of 1

Full-Text Articles in Language and Literacy Education

Video Games And Virtual Reality As Classroom Literature: Thoughts, Experiences, And Learning With 8th Grade Middle School Students, Miles M. Harvey May 2018

Video Games And Virtual Reality As Classroom Literature: Thoughts, Experiences, And Learning With 8th Grade Middle School Students, Miles M. Harvey

Language, Literacy, and Sociocultural Studies ETDs

This qualitative study utilized video games and virtual reality in an eighth-grade public middle school media literacy elective classroom in which the head researcher was also the official teacher for the students in the study. The nineteen students and their teacher used video games in small groups for five consecutive weeks. The teacher and nineteen students recorded data about their thoughts, experiences, and learning as they played in the classroom. Students responded to open-ended reader-response questions about their experiences after playing video games each day for forty-five minutes. Students reflected about their experiences in a thought journal. The teacher responded …