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Full-Text Articles in Gifted Education
Effective Gamification Within Educational Virtual Reality Environments, Adrian Pilkington
Effective Gamification Within Educational Virtual Reality Environments, Adrian Pilkington
Honors Theses
With the advent and now widespread use of mobile phones and computers in educational settings, exploring effective and new ways of using technology in the classroom is important for educating the next generation of students. Innovative technology, like Virtual Reality, has started being discussed and researched for its potential benefits in educational settings. This paper presents a brief history of VR, game theory, and examines two VR educational games from the University of Nebraska-Lincoln College of Nursing’s (UNMC) Senior Design teams. The two games will be used to replace lecture-style classes and to go out and educate the community. We …
Eyes On The Future, Brooke Schmidt
Eyes On The Future, Brooke Schmidt
Honors Theses
For my community-based thesis project, I will host a glasses drive at the University of Nebraska-Lincoln in August 2020. I will reach out to different registered student organizations and colleges/education departments at the university to invite them to participate. If they choose to partake, I will set up a box for donations in a prominent location for the respective group. I will also provide a brochure or pamphlet next to the donation box to give interested and potential donors more information about the importance of donating glasses and where their donation will go. Glasses donations will be given to the …