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Submitting An Erasmus + Project On Gamifying Higher Education, Carine Chisu
Submitting An Erasmus + Project On Gamifying Higher Education, Carine Chisu
Creativity and Change Leadership Graduate Student Master's Projects
2019 has been the year in which climate change and climate conscience have been key concepts, the first trimester of 2020 has been determined by the coronavirus pandemic. Exactly in the same way changing external conditions make any project in need of pivoting, Higher Education has to adapt and change as well. A first identified step is the development of e-learning, but then the shorter attention span and other external reasons for the new profile of students make it difficult. Gamification was therefore identified as a possible solution. The current project describes the process of submitting a proposal of ERASMUS …
Literature Review For A Certificate Program In 21st Century Skills, Mary L. Alexander
Literature Review For A Certificate Program In 21st Century Skills, Mary L. Alexander
Creativity and Change Leadership Graduate Student Master's Projects
Artificial intelligence, automation, rising tuition costs, increase need for reskilling, and now the COVID-19 pandemic lockdown are just a few of the influences on the shifting landscape for higher education. In this project, I review the compounded pressures on institutions while examining the possible solution of modularized credentials and a focus on 21st century skill content to inform discourse on the subject at a private, faith-based university in Texas. The literature review yielded studies to inform a conversation about the growing problems and possible solutions for the future of higher education and training for the workforce. Additionally, as part …