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Full-Text Articles in Education

Online Versus Face-To-Face Nutrition Courses At A Community College: A Comparative Study Of Learning Outcomes, Solomon Kumbong Nfor Dec 2015

Online Versus Face-To-Face Nutrition Courses At A Community College: A Comparative Study Of Learning Outcomes, Solomon Kumbong Nfor

Theses & Dissertations

Students have been gravitating towards the Online Learning Environment (OLE). The preference for online learning models (OLM) among students has grown more rapidly than for traditional face-to-face models in community colleges in the United States of America. Research about OLMs has focused on teaching efficiency and effectiveness to support the growth of online education. Administrators and teachers have continually sought to gain more knowledge about this issue, especially with concerns regarding engagement of students in an online learning environment. Increased student dissatisfaction with online learning models, a high withdrawal rate, and inadequate student-learning outcomes are some of the factors that …


E-Classroom For An Underserved Institution, Bhanuprakash Madupati, Kaleem Danish Mohammed, Dilipkumar Pampana Oct 2015

E-Classroom For An Underserved Institution, Bhanuprakash Madupati, Kaleem Danish Mohammed, Dilipkumar Pampana

All Capstone Projects

The E-Class Room system is a web based project. An educational institution in India is understaffed and has limited interaction among faculty, student and industry experts. The project is to provide an online platform for the students and faculty of the institution to enhance their educational needs and to share their learning with their fellow students, faculty or industrial experts. It aims to provide a platform for mutual cooperation between different kinds of learning. The new system will provide directional way for online learning between faculty, student and industrial experts.


Ships Passing In The Night? E-Learning Designers' Experiences With User Experience, Christijan D. Draper Jul 2015

Ships Passing In The Night? E-Learning Designers' Experiences With User Experience, Christijan D. Draper

Theses and Dissertations

This qualitative study investigated the extent to which a diverse sub-set of e-learning designers were aware of UX principles and practices, where their e-learning design practices overlapped with established UX practices, and where UX principles might benefit e-learning designers. E-learning has grown dramatically as an area of focus in instructional design within the last decade and a half. This growth suggests a need for a better understanding of design tools, concepts and principles that can guide an e-learning designer to design better and more effective instruction. One field of design that has potentially had an impact on e-learning design recently …


Investigating And Understanding Student Learning Outcomes In An Online And Face-To-Face Graduate Level Legal Administration Course: An Embedded Mixed Methods Design, Hope E. Kentnor Jun 2015

Investigating And Understanding Student Learning Outcomes In An Online And Face-To-Face Graduate Level Legal Administration Course: An Embedded Mixed Methods Design, Hope E. Kentnor

Electronic Theses and Dissertations

Online education is a new teaching and learning medium with few current guidelines for faculty, administrators or students. Its rapid growth over the last decade has challenged academic institutions to keep up with the demand, while also providing a quality education. Our understanding of the factors that determine quality and effective online learning experiences that lead to student learning outcomes is still evolving. There is a lack of consensus on the effectiveness of online versus face-to-face education in the current research. The U.S. Department of Education conducted a meta-analysis in 2009 and concluded that student-learning outcomes in online courses were …


Curriculum Redesign: The Use Of Learning Design Principles, Jaclyn Kinsey May 2015

Curriculum Redesign: The Use Of Learning Design Principles, Jaclyn Kinsey

Master of Education in Instructional Design and Technology Plan II Graduate Projects

The Ohio Attorney General’s Center for the Future of Forensic Science at Bowling Green State University sought an opportunity to redesign the training curriculum for their researchers and scientists. The first training program to be developed was intended to be a 20-minute, individual e-learning experience, designed to be completed through a web browser. The overall goal of this project was to implement key learning design and user experience design principles to create a more engaging, motivating, and interactive form of training.


Efectos Producidos Por La Implementación Del Wiki: Colegioagustinianotagaste.Pbworks.Com En El Desarrollo De La Competencia Escritural En Inglés De Estudiantes De Educación Básica, Ana Isabel Rivera Lugo, Lina Maryouri Castillo Moreno, Lizeth Hernández Gaitán Jan 2015

Efectos Producidos Por La Implementación Del Wiki: Colegioagustinianotagaste.Pbworks.Com En El Desarrollo De La Competencia Escritural En Inglés De Estudiantes De Educación Básica, Ana Isabel Rivera Lugo, Lina Maryouri Castillo Moreno, Lizeth Hernández Gaitán

Maestría en Docencia

La investigación “efectos producidos por la implementación del wiki “colegioagustinianotagaste.pbworks.com” en el desarrollo de la competencia escritural en inglés de estudiantes de educación básica” tuvo por objetivo analizar los efectos producidos por la implementación del wiki en el desarrollo de la competencia escritural en 21 estudiantes de grado segundo de una institución privada. Ésta se realizó teniendo como guía el diseño cuasi experimental, por lo cual se realizaron las pruebas inicial y final y un tratamiento en el wiki con tres unidades didácticas. Lo anterior fue analizado a través del método analítico descriptivo, con lo cual se estableció el nivel …


The Use Of A Digital Game-Based Safety Program For All-Terrain Vehicles: Operational Knowledge For Youthful Riders, Mark Schneider Jan 2015

The Use Of A Digital Game-Based Safety Program For All-Terrain Vehicles: Operational Knowledge For Youthful Riders, Mark Schneider

Theses and Dissertations--Curriculum and Instruction

Given the exposure and preference of digital natives for games, along with the proliferation of digital devices, there is a need to determine how effective digital games are in conveying operational knowledge to our youth. This quasi-experimental study examined whether a digital safety game increased high school student operational knowledge of All-terrain Vehicle (ATV) safety in contrast to conventional PowerPoint ATV safety training with commensurate information. The first treatment group consisted of “in class” students participating in the ATV game, the second treatment group was made up of “free play” students playing the game out of class, and finally the …