Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

2019

STEAM

Discipline
Institution
Publication
Publication Type

Articles 1 - 17 of 17

Full-Text Articles in Education

Steam Education Afterschool And Summer Learning, Tracey Hunter-Doniger Dec 2019

Steam Education Afterschool And Summer Learning, Tracey Hunter-Doniger

The STEAM Journal

This article discusses the potential of STEAM education in afterschool and summer learning programs. The author suggests artistic methods and pedagogies that can be implemented in the programs, such as TAB (teaching artistic abilities), art infusion, and Studio Thinking. Challenges are brought forward and essential factors are suggested for STEAM programs. This article outlines STEAM afterschool and summer programs as spaces that invite, encourage and provide a safe learning environment where the students have more freedom to explore and get a deeper understanding of the arts and other disciplines.


Lessons In Process: Similarities Between Scientific And Artistic Creative Practice, Emily Prengaman Dec 2019

Lessons In Process: Similarities Between Scientific And Artistic Creative Practice, Emily Prengaman

The STEAM Journal

This paper describes the similarities between scientific and artistic processes and explains why both are valuable in the STEAM classroom. This is important because students who understand that struggle is an inherent part of process develop growth mindsets and become better learners. The paper explores the connections between STEM and art. STEAM educators use the experiences of great scientists and artists, along with students personal experiences working through creative process to guide students to understand that learning is an experience. The best learning happens when we persist through challenges.


Designing An Educational Program In Mathematics Based On Steam And Its Impact On Multiple Intelligences Of Fifth Grade Students, Mohammed Abdullah Aljazaeri, Prof Dr Faiza Abdulqader Alchalabee Dec 2019

Designing An Educational Program In Mathematics Based On Steam And Its Impact On Multiple Intelligences Of Fifth Grade Students, Mohammed Abdullah Aljazaeri, Prof Dr Faiza Abdulqader Alchalabee

The STEAM Journal

This study aims to designing an educational program in mathematics based on STEAM, and determining its impact on multiple intelligences of fifth grade students (Linguistic, Logical- Mathematical, Spatial, Bodily- kinesthetic, Musical, Interpersonal, Intrapersonal, Natural).

The educational program designed by four steps (Analysis, Design, Implementation, Evaluation)

Multiple Intelligences scale prepared according to Gardner theory, contained of (40) item applied on both of group's sample (experimental and control) that shows the result:

An educational program based on STEAM has positive Affected on the intelligences of experimental group students that (Spatial, Bodily- kinesthetic, Interpersonal, Logical- Mathematical, Natural) without different in sex (males and …


How Content Teachers Transition To Teaching A Steam Curriculum, Leslie S. Scruggs Dec 2019

How Content Teachers Transition To Teaching A Steam Curriculum, Leslie S. Scruggs

CUP Ed.D. Dissertations

An increasing number of educators are supporting the STEAM approach to education, so that students will have the necessary skills and abilities needed for the 21st century workforce. Entire schools as well as school districts have transitioned to STEAM. The purpose of this multiple case study was to explore how content teachers make the transition from their traditional educational approach to implementing a STEAM curriculum. The researcher used purposeful sampling to select one participant from the arts discipline and one teacher from the STEM discipline at two research sites used in the multiple case study. Data collection methods included one-on-one …


Ocean Underwater Scene Dioramas Of First Graders With Submarine Porthole Views, Ksenia Zhbanova, Audrey C. Rule, Denise A. Tallakson Jun 2019

Ocean Underwater Scene Dioramas Of First Graders With Submarine Porthole Views, Ksenia Zhbanova, Audrey C. Rule, Denise A. Tallakson

Journal of STEM Arts, Crafts, and Constructions

Ecology education of the younger generations is vital for worldwide change of people’s attitudes toward nature warranted by the current global ecological crisis. Yet, this goal needs to be addressed through age-appropriate activities that are educational and engaging. This practical article focuses on dioramas of ocean reef life made by first graders. This arts-integrated project served two main purposes: 1) education of primary students about ocean ecology and helping students realize their roles in saving nature 2) increasing student science content knowledge. Additionally, several other benefits of making dioramas emerged during this project, including highly creative student products, genuine interest …


Editorial: Developing Creativity Through Stem Subjects Integrated With The Arts, Ksenia Zhbanova Jun 2019

Editorial: Developing Creativity Through Stem Subjects Integrated With The Arts, Ksenia Zhbanova

Journal of STEM Arts, Crafts, and Constructions

This issue of the Journal of STEM Arts, Crafts, and Constructions is focused on creativity - one of the most highly-desirable 21st Century skills on personal and global levels. Time, pedagogical knowledge, and resource constraints limit the number of opportunities for teachers to develop creativity in students. In this editorial, creativity development steps and strategies are illuminated along with specific roles of STEM subjects and the arts in development of student creativity. The processes of creativity development used in STEM and the arts are compared to each other and to the non-subject-specific creative process model of Root-Bernstein and Root- …


Steam Vs. Stem: A Study And Program Proposal For Monticello, Micaela Deogracias May 2019

Steam Vs. Stem: A Study And Program Proposal For Monticello, Micaela Deogracias

Honors Projects

STEM (science, technology, engineering, and mathematics) and art programs have long been struggling for dominance in the education system. This fight overshadows the fact there are synergistic educative capabilities when these two schools of thought are combined, allowing scientific and artistic persons to work in tandem and be exposed to a wider variety of problem-solving options and opinions. This study aims to focus on museum education practices specifically and how implementing STEAM programs (science, technology, engineering, arts, and mathematics) versus STEM could raise the perceived value of arts in society, as well as create a more enriching educational experience by …


Project Luminous: An E-Textiles Workshop Study To Increase Science Technology Engineering Mathematics/Science Technology Engineering Art Mathematics Interest In Middle School Girls, India Semone Callahan May 2019

Project Luminous: An E-Textiles Workshop Study To Increase Science Technology Engineering Mathematics/Science Technology Engineering Art Mathematics Interest In Middle School Girls, India Semone Callahan

Graduate Theses and Dissertations

In this research study, young middle schoolers engaged in a stimulating workshop that seamlessly merged fashion with technology and electrical engineering. Students learned how to use simple hand sewing skills to create wearable-tech items using conductive thread, sewable LED lights, and sewable battery packs. The objective of the study was to increase young women’s interest in Science Technology Engineering Mathematics/Science Technology Engineering Art Mathematics (STEM/STEAM).

Forty-eight middle school girls spent a day learning about the basics of e-textiles and building working products using their new knowledge. The day is split into three lessons. In lesson one students build a simple …


Art Across The Disciplines: How The Integration Of Fine Arts Across The Curriculum Is Influencing And Changing Stem Pedagogy, Ida Bazan May 2019

Art Across The Disciplines: How The Integration Of Fine Arts Across The Curriculum Is Influencing And Changing Stem Pedagogy, Ida Bazan

Dissertations, Theses, and Capstone Projects

Within the past decade, several academic institutions have begun to investigate techniques combining the fine arts and humanities into STEM coursework and curriculum. The resulting trend STEAM (Science, Technology, Engineering, Art, Mathematics) indicates that the arts could contribute to critical thinking, transfer across subject domains, and higher order thinking skills. This work examines the theoretical foundations of STEAM along with early and recent methodologies. Case studies are evaluated and the thesis concludes with recommendations suggesting how academics could apply these concepts to undergraduate studies.


Steam Education In Ontario, Canada: A Case Study On The Curriculum And Instructional Models Of Four K-8 Steam Programs, Marja G. Bertrand Apr 2019

Steam Education In Ontario, Canada: A Case Study On The Curriculum And Instructional Models Of Four K-8 Steam Programs, Marja G. Bertrand

Electronic Thesis and Dissertation Repository

STEM (Science, Technology, Engineering, and Mathematics) learning and project-based learning are important educational initiatives in North America. However, it is important to consider whether current STEM educational practices are sufficient to prepare students for the world they are to live and work in. This prompts discussions about STEAM (Science, Technology, Engineering, Arts and Mathematics) which is shifting educational paradigms towards art integration in STEM subjects. This study investigates the STEAM education reform movement in Canada to better understand the STEAM curriculum and instructional programs offered by non-profit organizations and publicly funded schools. This research study addresses the following major questions: …


How Participation In The Arts Impacts Learning Comprehension For High School Students During Stem Coursework At Two High Schools In Southwest Florida: A Case Study, Tiffany Lynn Jennings Apr 2019

How Participation In The Arts Impacts Learning Comprehension For High School Students During Stem Coursework At Two High Schools In Southwest Florida: A Case Study, Tiffany Lynn Jennings

Doctoral Dissertations and Projects

The purpose of this case study was to understand how participation in the arts impacts Science, Technology, Engineering, and Mathematics (STEM) coursework for students at two Southwest Florida High Schools. Within the context of the study, the term “arts’ was used to collectively refer to all visual and performing arts courses, including painting, drawing, graphic arts, two-dimensional and three-dimensional, music, and theatre. Studies show that in order to be innovative, students need to have the experiences that the arts can foster in the right side of the brain, the side associated with creativity (Eisner, 2002). I chose a case study …


Developing Stem Interest And Genre Knowledge Through Science Fiction Prototyping, Justin Nicholes Mar 2019

Developing Stem Interest And Genre Knowledge Through Science Fiction Prototyping, Justin Nicholes

The STEAM Journal

Upward Bound Math and Science, a federally funded initiative, aims to persuade U.S. high schoolers to become college STEM (science, technology, engineering, mathematics) majors. The program attempts this persuasion by developing students’ content and procedural knowledge so that students may succeed in high school and college STEM courses. Primary focus on knowledge acquisition, however, may cause missed opportunities to engage the imaginative dimensions of students’ science identities and students’ senses of wonder for science. In this reflective essay, I describe a science fiction prototyping assignment that meets the knowledge-based objectives of the Writing Skills course in a five-week Upward Bound …


Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill Mar 2019

Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill

The STEAM Journal

Innovation is simultaneously reflected in the variety and diversity of art. Over the past century, art forms have progressed along a continuum from static to dynamic, and then to interactive and participatory. The therapeutic value of creating and engaging in all of these art forms has also been identified. Furthermore, educators have recognized the profound value of art and design within the context of scientific and technical learning, and STEAM (science, technology, engineering, art, and math) has emerged as an educational philosophy with a strong base of support. This paper defines and articulates participatory elements of STEAM projects, and provides …


Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger Mar 2019

Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger

The STEAM Journal

This article discusses a case study of an environmental art camp that was modeled after choice-based pedagogies. At this camp the children were able to choose their activities, and taught how to think and work like an artist/scientist using a sketch/field book as a guiding instrument for their inquiry and empowerment. What was found was that three pillars of empowerment formed a foundational structure consisting of three interrelated factors that inspired the campers: 1) ingenuity, 2) a useful instrument, and 3) autonomy. Cultivating the artist/scientist habits gave the students the ingenuity or practical knowledge and understanding of how the roles …


Examining Science Learning And Attitude By At-Risk Students After They Used A Multimedia-Enriched Problem-Based Learning Environment, Min Liu, Sa Liu, Zilong Pan, Wenting Zou, Chenglu Li Jan 2019

Examining Science Learning And Attitude By At-Risk Students After They Used A Multimedia-Enriched Problem-Based Learning Environment, Min Liu, Sa Liu, Zilong Pan, Wenting Zou, Chenglu Li

Interdisciplinary Journal of Problem-Based Learning

Most of the previous problem-based learning (PBL) studies have been conducted with gifted or regular education students and have shown successes. However, little research on PBL exists for disadvantaged middle school students, especially students who are considered to be at risk of failing academically. In this study, we examined the use of a multimedia-enriched PBL science environment by at-risk middle school students. The results, using a mixed-methods design, showed that these students significantly improved their science knowledge and attitude toward science after they engaged in PBL learning. While there were no differences in the scores between the genders, the gain …


Life: An Integrated Approach To Increase The Number Of Women Pursuing Careers In Stem, Bruce G. Bukiet, James Lipuma, Nancy Steffen-Fluhr Jan 2019

Life: An Integrated Approach To Increase The Number Of Women Pursuing Careers In Stem, Bruce G. Bukiet, James Lipuma, Nancy Steffen-Fluhr

STEM for Success Resources

2019 presentation of the LiFE: An Integrated Approach to Increase the Number of Women Pursuing Careers in STEM project at NSF INCLDUES


Creating A Space For Steam, Felicia Brown Pollard Jan 2019

Creating A Space For Steam, Felicia Brown Pollard

Electronic Theses and Dissertations

This study investigated seven elementary teachers as they participated in professional learning communities, co-taught, and delivered STEAM instruction to students in a rural elementary school. This multiple case study analysis highlights teacher comfort in their current placement and their capacity to implement a new curriculum. The information shared in this study explores how these teachers navigated the implementation and described their experiences.