Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Education

Innovative Web 2.0 Technologies To Support Struggling Readers, Haihong Hu, Mary Ellen Oslick, Donna Wake Jun 2017

Innovative Web 2.0 Technologies To Support Struggling Readers, Haihong Hu, Mary Ellen Oslick, Donna Wake

Journal of Educational Technology Development and Exchange (JETDE)

Most Web 2.0 technologies are either free or inexpensive, making them accessible for teachers to use for instructional purposes, especially to assist diverse students from lower socioeconomic backgrounds. This article discusses the qualitative findings of a mixed-methods study that investigated how a group of candidates in a reading licensure graduate program responded to Web 2.0 technology integration when working with struggling readers, including their perceptual reaction and their implemented practice. The results from the study may help K-12 classroom teachers and teacher educators better understand how to include technologies in working with teacher candidates and assist them in designing instructional …


Press Play For Learning: A Framework To Guide Serious Computer Game Use In The Classroom, Erica Southgate, Janene Budd, Shamus Smith Jan 2017

Press Play For Learning: A Framework To Guide Serious Computer Game Use In The Classroom, Erica Southgate, Janene Budd, Shamus Smith

Australian Journal of Teacher Education

Computer gaming is a global phenomenon and there has been rapid growth in ‘serious’ games for learning. An emergent body of evidence demonstrates how serious games can be used in primary and secondary school classrooms. Despite the popularity of serious games and their pedagogical potential, there are few specialised frameworks to guide K-12 teachers in choosing and using serious games. The purpose of this paper is twofold. Firstly, we draw on recent research to provide an overview of the nature and uses of serious games, current knowledge about their learning efficacy, and the features that teachers should consider when choosing …