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Full-Text Articles in Education

The Good Behavior Game: Effects On And Maintenance Of Behavior In Middle-School Classrooms Using Class Dojo, Komila Dadakhodjaeva Aug 2017

The Good Behavior Game: Effects On And Maintenance Of Behavior In Middle-School Classrooms Using Class Dojo, Komila Dadakhodjaeva

Dissertations

Classroom management is one of the key components for successful instruction and affects both instructors and learners. Although most frequent discipline strategies in schools involve punitive actions, research suggests that using positive statements to teach and reinforce desirable behaviors is more appropriate and effective. A form of a group-oriented contingency that focuses on desirable behaviors is a positive variation of the Good Behavior Game (GBG). The GBG has been used widely in its original form, focusing on undesirable behaviors, and more research is needed on its positive version. Another strategy that can be used within classrooms is Class Dojo, a …


Evaluation Of A Positive Version Of The Good Behavior Game Utilizing Classdojo Technology In Secondary Classrooms, William Blake Ford Aug 2017

Evaluation Of A Positive Version Of The Good Behavior Game Utilizing Classdojo Technology In Secondary Classrooms, William Blake Ford

Dissertations

Appropriate and effective classroom management skills are critical in supporting students’ academic, social, and behavior development in schools; however, teachers often cite needing help with classroom management as their greatest need. Given this concern, school psychologists need effective and efficient strategies to offer to teachers and school staff dealing with classwide behavioral difficulties. The Good Behavior Game (GBG) is an empirically supported interdependent group contingency intervention providing explicit classroom management techniques aimed at improving student behavior. The purpose of this study was to assess the effects of a positive version of the GBG utilizing ClassDojo technology on classwide academically engaged …