Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

2015

Technology

Educational Assessment, Evaluation, and Research

Minnesota State University, Mankato

Articles 1 - 2 of 2

Full-Text Articles in Education

Isalt: A Campus-Wide Support System To Evaluate Technology-Based Instructional Innovations, Qijie (Vicky) Cai, Jude Higdon Feb 2015

Isalt: A Campus-Wide Support System To Evaluate Technology-Based Instructional Innovations, Qijie (Vicky) Cai, Jude Higdon

iSALT Outcomes: Publications, Presentations, and Other Scholarly Works

The purpose of this presentation is to introduce a campus-wide support system called iSALT that we've created to promote evaluation research around technology and teaching innovations at Minnesota State University, Mankato. The system was successfully piloted in spring 2014 with eight participants who completed evaluations for their instructional innovations and disseminated their findings through at least five journal publications and/or conference presentations. We will discuss the steps we've gone through to develop iSALT and the strategies we've used to engage faculty participants. Additionally, we will present the evaluation projects completed by the iSALT participants and discuss their findings.


Perceptions Of Failure In Education: Changing The Fear Of Failure Through Gamification, Kathie Anne Kallevig Jan 2015

Perceptions Of Failure In Education: Changing The Fear Of Failure Through Gamification, Kathie Anne Kallevig

All Graduate Theses, Dissertations, and Other Capstone Projects

The purpose of was study is to examine the perceptions in higher education of failure and the use of gamification to address the fear of failure. The perceptions of students about failures and successes in learning through gamification were explored. The research design for the proposed study was a survey comprised of qualitative and quantitative questions. The survey explored how students in formal education view failure in games and in learning, how failure strategies are viewed in higher education lesson plans and if failure strategies can be used to promote learning in games. During the summer of 2014 and during …