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Full-Text Articles in Education

Virtual Worlds In Australian And New Zealand Higher Education: Remembering The Past, Understanding The Present And Imagining The Future, Sue Gregory, Ali Fardinpour, Lisa Jacka, Scott Grant, Jay Jay Jegathesan, Frederick Stokes-Thompson, Chris Campbell, Sweekin Loke, Ning Gu, Anton Bogdanovych, Caroline Steel, Lindy Mckeown Orwin, Brent Gregory, Mathew Hillier, Des Butler, Merle Hearns, David Ellis, Belma Gaukrodger, Xiangyu Wang, Sheila Scutter, Stefan Schutt, Thomas Trescak, Penny Neuendorf, Tom Kerr, Torsten Reiners, Mark Lee, David Holloway, Kim Flintoff, Marcus Mcdonald, Jason Zagami, Jamie Salinas, Christine Newman, Simeon Simoff, Matt Bower, Ian Warren, Denise Wood, Dale Linegar, Ross Brown, Angela Giovanangeli, Eimear Muir-Cochrane, Ian Larson, Charlynn Miller, Vicki Knox, Grant Meredith, Arin Basu, Shane Mathews, Yvonne Masters, Clare Atkins, Andrew Cran, Michael Jacobson Sep 2015

Virtual Worlds In Australian And New Zealand Higher Education: Remembering The Past, Understanding The Present And Imagining The Future, Sue Gregory, Ali Fardinpour, Lisa Jacka, Scott Grant, Jay Jay Jegathesan, Frederick Stokes-Thompson, Chris Campbell, Sweekin Loke, Ning Gu, Anton Bogdanovych, Caroline Steel, Lindy Mckeown Orwin, Brent Gregory, Mathew Hillier, Des Butler, Merle Hearns, David Ellis, Belma Gaukrodger, Xiangyu Wang, Sheila Scutter, Stefan Schutt, Thomas Trescak, Penny Neuendorf, Tom Kerr, Torsten Reiners, Mark Lee, David Holloway, Kim Flintoff, Marcus Mcdonald, Jason Zagami, Jamie Salinas, Christine Newman, Simeon Simoff, Matt Bower, Ian Warren, Denise Wood, Dale Linegar, Ross Brown, Angela Giovanangeli, Eimear Muir-Cochrane, Ian Larson, Charlynn Miller, Vicki Knox, Grant Meredith, Arin Basu, Shane Mathews, Yvonne Masters, Clare Atkins, Andrew Cran, Michael Jacobson

Yvonne Masters

3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in 2003. What followed shortly after were several years marked by considerable hype around the use of virtual worlds for teaching, learning and research in higher education. For the moment, uptake of the technology seems to have plateaued, with academics either maintaining the status quo and continuing to use virtual worlds as they have previously done or choosing to opt out altogether. This paper …


Coming Down To Earth: Helping Teachers Use 3d Virtual Worlds In Across-Spaces Learning Situations, Juan Muñoz Cristóbal, Luis Prieto, Juan Asensio Pérez, Alejandra Martínez Monés, Ivan Jorrín Abellán, Yannis Dimitriadis Dec 2014

Coming Down To Earth: Helping Teachers Use 3d Virtual Worlds In Across-Spaces Learning Situations, Juan Muñoz Cristóbal, Luis Prieto, Juan Asensio Pérez, Alejandra Martínez Monés, Ivan Jorrín Abellán, Yannis Dimitriadis

Ivan M. Jorrín Abellán

Different approaches have explored how to provide seamless learning across multiple ICT-enabled physical and virtual spaces, including three-dimensional virtual worlds (3DVW). However, these approaches present limitations that may reduce their acceptance in authentic educational practice: The difficulties of authoring and sharing teacher-created designs across different 3DVW platforms, or the lack of integration of 3DVWs with existing technologies in the classroom ecosystem (e.g., widespread web-based learning platforms such as Moodle, or mobile augmented reality applications). Focusing on a specific kind of 3DVW (virtual globes, such as Google Earth, used like 3DVWs), we propose a system that enables teachers to deploy across-spaces …


Implementing Augmented Reality In The Classroom, Douglas R. Miller, Tonia A. Dousay Dec 2014

Implementing Augmented Reality In The Classroom, Douglas R. Miller, Tonia A. Dousay

Tonia A. Dousay

Augmented reality (AR) is a tool that holds much promise in terms of its application for educational purposes. However, despite the fact that the hardware needed to access AR is becoming ubiquitous in classroom environments, AR’s use in educational settings is diffusing at a slow pace. Several challenges are present for educators interested in adopting AR in their instructional environments but they are not insurmountable. Increasing hardware availability as well as software advances are affording more instructors access to the tools needed to design, develop, and implement AR in and around their classroom. This paper first identifies a conceptual definition …