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Full-Text Articles in Education
Words For Pam, Rowan Cahill
Words For Pam, Rowan Cahill
Rowan Cahill
Words spoken by Rowan Cahill at the funeral of his wife, Pam Cahill, 24 June 2015.
Tying It All Together: Implications For Classrooms, Schools, And Districts, Ryan Flessner, Kenneth Zeichner, Kalani Eggington
Tying It All Together: Implications For Classrooms, Schools, And Districts, Ryan Flessner, Kenneth Zeichner, Kalani Eggington
Ryan Flessner
Ryan Flessner, Kenneth Zeichner, and Kalani Eggington's contribution to "Creating Equitable Classrooms through Action Research"
Step Away From The Podium: A Year Of “Untethered” Teaching, Ryan Ingersoll, Robbin Riedy
Step Away From The Podium: A Year Of “Untethered” Teaching, Ryan Ingersoll, Robbin Riedy
Ryan Ingersoll
Our experiment in the untethered classroom is not about the technology—it is not about using the latest, neatest gadgets. This is about facilitating deeper learning; learning that goes beyond rote memorization and surface recall. This year Ryan Ingersoll, the Head of Library Technology, and Robbin Riedy, the Assistant Director of Educational Technology and Media, are facilitating three faculty learning communities on “untethered” teaching. These Communities of Practice are primarily utilizing iPads, Apple TVs and an app called Splashtop in order to re-imagine the classroom in a more collaborative and relationship friendly fashion. Discussions that we have with our faculty include …
Integrating Games To Teach A First Programming Course, Soumia Ichoua
Integrating Games To Teach A First Programming Course, Soumia Ichoua
Soumia Ichoua
In the past few years, there has been an increased interest in game-based learning as a powerful tool to stimulate students’ interest and promote their engagement in the learning process. In this paper, we discuss our experience in integrating gaming to teach a first programming course. The course is restructured and redesigned to allow teaching the basics of programming through games. Students actively use fundamental programming concepts learned to modify and create two dimension games using C# and XNA with .Net framework. This is an on-going work. Surveys and worksheets are developed to be used in assessing the effectiveness of …