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Full-Text Articles in Education

Impact Of A Visual Programming Experience On The Attitude Toward Programming Of Introductory Undergraduate Students, Saurabh Godbole Oct 2014

Impact Of A Visual Programming Experience On The Attitude Toward Programming Of Introductory Undergraduate Students, Saurabh Godbole

Open Access Theses

Traditionally, textual tools have been utilized to teach basic programming languages and paradigms. Research has shown that students tend to be visual learners. Using flowcharts, students can quickly understand the logic of their programs and visualize the flow of commands in the algorithm. Moreover, applying programming to physical systems through the use of a microcontroller to facilitate this type of learning can spark an interest in students to advance their programming knowledge to create novel applications. This study examined if freshmen college students' attitudes towards programming changed after completing a graphical programming lesson. Various attributes about students' attitudes were examined …


Evaluating Optimum Levels Of Detail For 3d Interactive Aviation Maintenance Instructions, Nicholas Rohe Oct 2014

Evaluating Optimum Levels Of Detail For 3d Interactive Aviation Maintenance Instructions, Nicholas Rohe

Open Access Theses

With the aviation industry shifting from paper based maintenance instructions to digital maintenance instructions, there needs to be a standard for what goes into creating the digital instructions. This study was done to determine what the optimum level of detail for 3D interactive aviation maintenance instructions. The definition of optimum for this study was: lowest amount of geometrical data with lowest rendering needed for comprehension and ease of use.


Online Simulations For Conceptual Understanding Of Thermoelectric Devices, Maria De Rosario Uribe Oct 2014

Online Simulations For Conceptual Understanding Of Thermoelectric Devices, Maria De Rosario Uribe

Open Access Theses

Computer simulations have been extensively used with educational purposes. However, the successful implementation in order to improve learning has been a matter of debate in research in education. The purpose of this case study is to analyze how a set of computer simulations can improve student understanding of thermoelectric devices. The study was developed in a learning context characterized by the advanced degree of difficulty of the topics treated, the high academic level of education of the students, and the online nature of the learning environment. As part of the course, students were provided with instructional materials that guided the …


The Indiana Cybersecurity Services Center (Incsc): A Cost-Benefit Analysis For K-12 Schools, Hans Christian Vargas Silva Oct 2014

The Indiana Cybersecurity Services Center (Incsc): A Cost-Benefit Analysis For K-12 Schools, Hans Christian Vargas Silva

Open Access Theses

The aim of this thesis is to determine if there are greater benefits than costs associated in the participation of public K-12 school corporations in the Indiana Cybersecurity Services Center (INCSC). This thesis is an ex-antecost-benefit analysis policy assessment of the INCSC. The study consisted of a sample of 6 school corporations from which 5 were classified as small and 1 was large. Three methods were considered for data collection; however conducting interviews was the most effective method due to the interaction with IT personnel from each organization in order to analyze current costs related to 4 areas of …


Helping Children With Autism Learn With Mathematics Software, Michelle Hansen Aug 2014

Helping Children With Autism Learn With Mathematics Software, Michelle Hansen

CCE Theses and Dissertations

Autism spectrum disorders (ASDs) are conditions where a person may exhibit developmental disabilities, significant social, communication and behavioral challenges, and process information differently than people without ASD. The Federal Government guidelines mandate inclusion of all students into the public school facilities. All school age children in the United States are afforded the same opportunities for public education.

The goal of this investigation was to evaluate the effectiveness of Computer-Aided Instruction (CAI) as a treatment for teaching mathematics to a group of autistic pupils in an elementary school environment. The public later elementary school is located in Kalamazoo, Michigan and had …


Tournament-Based Teaching, Shannon Christopher Boesch, Sandra Boesch Jul 2014

Tournament-Based Teaching, Shannon Christopher Boesch, Sandra Boesch

Chris BOESCH

Over the past two years we have collaborated to develop a process and set of online games to enable additional feedback to both students and instructors in a classroom setting. We have named the resulting process Tournament-based Teaching due to the extensive use of tournament-based feedback for groups and individuals throughout course delivery. Tournament-based Teaching enables individualized and peer-based learning in a classroom setting and provides additional motivation for students to prepare for classroom sessions. It also provides feedback to instructors, which can be leveraged to provide better schedule classroom sessions.


Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch Jul 2014

Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch

Chris BOESCH

Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.


Case Study On Using A Programming Practice Tool For Evaluating University Applicants, Shannon Christopher Boesch, Kevin Steppe Jul 2014

Case Study On Using A Programming Practice Tool For Evaluating University Applicants, Shannon Christopher Boesch, Kevin Steppe

Chris BOESCH

We used a programming practice tool to test basic programming skills of prospective students. A live competition was used to test those skills. Students who did well were asked for further interviews. Most students had no prior background and reported learning the basics of two programming languages within two weeks of self-study.


Classroom Polling Software For Use With Mobile And Web-Based Devices, Nick Renford, Jeremy Straub, Scott Kerlin Apr 2014

Classroom Polling Software For Use With Mobile And Web-Based Devices, Nick Renford, Jeremy Straub, Scott Kerlin

Jeremy Straub

The goal of this project is to create an interface for Android, iOS, and Win-dows Phone smartphones, as well as a web interface that will act as a “clicker”. The instructors will be able to send out questions, and the students will be able to answer the questions, and get feedback if the instructor wants them to have it. The teacher can decide whether the feedback is instant or manually initiated, and what format the response will be, whether it includes the correct answer, and what type of chart, if any, indicating the most com-monly selected answer(s). There will be …


Emotion Capture: Emotion Mimicry Using Facial Motion Capture, Thomas Emmauel Haley-Hermiz Apr 2014

Emotion Capture: Emotion Mimicry Using Facial Motion Capture, Thomas Emmauel Haley-Hermiz

Open Access Theses

This study explored the application of facial motion capture to Autism Spectrum Disorder therapy. The FaceShift technology was utilized in a behavior change intervention for children with ASD. The intervention focused on using facial expressions to display emotions.

The results of the study exhibit that all students involved achieved a higher percent in both facial expressions attempted and successfully demonstrated in intervention over baseline. However, this increase was not maintained in generalization. Without a successful generalization the intervention would not be recommended in its current framework. Recommendations for further research are provided.


A Computer-Based Approach For Identifying Student Conceptual Change, Junchao Yan Apr 2014

A Computer-Based Approach For Identifying Student Conceptual Change, Junchao Yan

Open Access Theses

Misconceptions are commonly encountered in many areas of science and engineering where a to-be-learned concept conflicts with prior knowledge. Conceptual change is an approach for identifying and repairing the misconceptions. One of the ways to promote student conceptual change is providing students with ontological schema training. However, assessment of conceptual change relies on qualitative analysis of student responses. With the exponential growth of qualitative data in the form of graphical representations or written responses, the process of data analysis relying on human experts has become time-consuming and costly. This study took the advantages of natural language processing and machine learning …


Usability Testing Of The M.A.E.G.U.S. Serious Game, James He Apr 2014

Usability Testing Of The M.A.E.G.U.S. Serious Game, James He

Open Access Theses

Interpreting raw data in serious games and simulations can be a time consuming and uninteresting task without visualizations. This study proposes one possible solution for an interface that incorporates data visualizations for Whittinghill and Nataraja's (2013) MAEGUS simulation, a serious game used to increase the retention of wind energy and solar energy concepts in students, while still being fun. After the interface was designed and developed, a think aloud usability test was conducted to answer the following research questions: how do students use a series of information visualizations to operate a multi-variate game-based simulation and what are some the usability …


The Use Of The Roofsat For Computer Science And Engineering Education, Jeremy Straub, Ronald Marsh Mar 2014

The Use Of The Roofsat For Computer Science And Engineering Education, Jeremy Straub, Ronald Marsh

Jeremy Straub

This poster presents an overview of a tool that has been created to provide students with real-world experience in the design, development and operation of control and scientific mission software for a cyber-physical system. The ROOFSAT, developed at UND, is a low-cost analog for a small spacecraft (though in many ways these capabilities also enable similar UAV work). The ROOFSAT was constructed with approximately $1,500 generously provided by the John D. Odegard School of Aerospace Sciences out of commercially-available parts. It includes multiple cameras, a pan-tilt mount and the same space-qualified computer hardware which has been used on both spacecraft …


Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown Jan 2014

Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown

Honors Projects

Augmented reality (AR) is a technology which serves to enhance the real world environment through the addition of relevant digital content, and has many potential applications within a variety of different fields, including, but not limited to, fields such as marketing, entertainment, medicine, and education. The purpose of this project is to develop an iOS augmented reality application for music educators that will serve as a tool in teaching students to recognize specific music notes and symbols.


Exploratory Study Of Student Instructional Choice In Online Learning, Andrew Hurd Jan 2014

Exploratory Study Of Student Instructional Choice In Online Learning, Andrew Hurd

Legacy Theses & Dissertations (2009 - 2024)

This exploratory study considers choice theory, decision theory, and the constructivist theory of education to explore college-level computer science learners' behavior when presented with multiple instructional modes (instructional methods for the presentation of course content, such as video, text, audio, animation, etc.) in an online learning environment.


Introduction To Parallel Computation, Clinton Mckay Jan 2014

Introduction To Parallel Computation, Clinton Mckay

Graduate Student Theses, Dissertations, & Professional Papers

Introduction to Parallel Computing is a course designed to educate students on how to use the parallel libraries and tools provided by modern operating systems and massively parallel computer graphics hardware.

Using a series of lectures and hands-on exercises. Students will learn about parallel algorithms and concepts that will aid them in analyzing a problem and constructing a parallel solution, if possible, using the tools available to their disposal.

The course consists of lectures, projects, quizzes, and homework. The combination of these components will deliver the necessary domain knowledge to students, test them, and in the process train them to …