Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 5 of 5

Full-Text Articles in Education

Case Study Two: Jewish Time Jump: New York, Owen Gottlieb Oct 2014

Case Study Two: Jewish Time Jump: New York, Owen Gottlieb

Articles

Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …


Augmented Reality Application Utility For Aviation Maintenance Work Instruction, John Bryan Pourcho Oct 2014

Augmented Reality Application Utility For Aviation Maintenance Work Instruction, John Bryan Pourcho

Open Access Theses

Current aviation maintenance work instructions do not display information effectively enough to prevent costly errors and safety concerns. Aircraft are complex assemblies of highly interrelated components that confound troubleshooting and can make the maintenance procedure difficult (Drury & Gramopadhye, 2001). The sophisticated nature of aircraft maintenance necessitates a revolutionized training intervention for aviation maintenance technicians (United States General Accounting Office, 2003). Quite simply, the paper based job task cards fall short of offering rapid access to technical data and the system or component visualization necessary for working on complex integrated aircraft systems. Possible solutions to this problem include upgraded standards …


Augmented Reality On Mobile Devices To Improve The Academic Achievement And Independence Of Students With Disabilities, Donald Douglas Mcmahon May 2014

Augmented Reality On Mobile Devices To Improve The Academic Achievement And Independence Of Students With Disabilities, Donald Douglas Mcmahon

Doctoral Dissertations

Augmented reality (AR) is a technology that overlays digital information on a live view of the physical world to create a blended experience. AR can provide unique experiences and opportunities to learn and interact with information in the physical world (Craig, 2013). The purpose of this dissertation was to investigate uses of AR on mobile devices to improve the academic and functional skills of students with disabilities.

The first chapter is a literature review providing a clear understanding of AR and its connections with existing learning theories and evidence-based practices that are relevant for meeting the needs of individuals with …


Ar Physics: Transforming Physics Diagrammatic Representations On Paper Into Interactive Simulations., Yao Zhou Jan 2014

Ar Physics: Transforming Physics Diagrammatic Representations On Paper Into Interactive Simulations., Yao Zhou

Electronic Theses and Dissertations

A problem representation is a cognitive structure created by the solver in correspondence to the problem. Sketching representative diagrams in the domain of physics encourages a problem solving strategy that starts from 'envisionment' by which one internally simulates the physical events and predicts outcomes. Research studies also show that sketching representative diagrams improves learner's performance in solving physics problems. The pedagogic benefits of sketching representations on paper make this traditional learning strategy remain pivotal and worthwhile to be preserved and integrated into the current digital learning landscape. In this paper, I describe AR Physics, an Augmented Reality based application that …


Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown Jan 2014

Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown

Honors Projects

Augmented reality (AR) is a technology which serves to enhance the real world environment through the addition of relevant digital content, and has many potential applications within a variety of different fields, including, but not limited to, fields such as marketing, entertainment, medicine, and education. The purpose of this project is to develop an iOS augmented reality application for music educators that will serve as a tool in teaching students to recognize specific music notes and symbols.