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Full-Text Articles in Education

Game Design As Authentic Science: Creating Low-Tech Games That Do Science, Jason Paul Siko, Michael Barbour Nov 2013

Game Design As Authentic Science: Creating Low-Tech Games That Do Science, Jason Paul Siko, Michael Barbour

Education Faculty Publications

Many students love everything about video games, so teaching them to use technology to design their own games around content is an assignment that can offer built-in engagement. The problem, however, is that teachers often don’t have the time or expertise to teach computer programming, let alone content and process skills. On top of that, installing game design software can create friction between the teaching staff and technology department.

That’s where Microsoft PowerPoint comes in. Did you know you can help your students create—from scratch or from a template—a video game using PowerPoint?


Language At Play: Digital Games In Second And Foreign Language Teaching And Learning. Language Learning & Technology, Steven L. Thorne, Erin Watters Oct 2013

Language At Play: Digital Games In Second And Foreign Language Teaching And Learning. Language Learning & Technology, Steven L. Thorne, Erin Watters

World Languages and Literatures Faculty Publications and Presentations

A review of Language at Play: Digital games in second and foreign language teaching and learning Julie Sykes and Jonathan Reinhard 2013 ISBN 10: 0-205-00085-1 US 157 pp. Pearson New York, US

by Steven L. Thorne, Portland State University and University of Groningen and Erin Watters, Portland State University


In Pursuit Of Information Literacy, Rebecca Freeman, Valerie Freeman Aug 2013

In Pursuit Of Information Literacy, Rebecca Freeman, Valerie Freeman

Georgia International Conference on Information Literacy

See presentation description.


Game Design And Homemade Powerpoint Games: An Examination Of The Justifications And A Review Of The Research, Jason Paul Siko, Michael Barbour Feb 2013

Game Design And Homemade Powerpoint Games: An Examination Of The Justifications And A Review Of The Research, Jason Paul Siko, Michael Barbour

Education Faculty Publications

Research on educational games often focuses on the benefits that playing games has on student achievement. however, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with game design as an instructional tool include the additional instruction on the programming language itself as well as the potential costs associated with new software. One way to mitigate these problems is to use Microsoft PowerPoint as game design software. While not intended for this purpose, MS PowerPoint is ubiquitous in schools and requires little additional instruction before students can design games. …


Using Board Games To Teach Physics, Kadia Mohammad Alfaifi Jan 2013

Using Board Games To Teach Physics, Kadia Mohammad Alfaifi

EWU Masters Thesis Collection

"This was an exploratory study that examined how board games affect students' motivation and learning of content about science (Physics). Quasi-Experiment research was used to determine the academic effects of the board game as well as an attitudinal survey to evaluate motivation. Participants were selected by a convenience sample from undergraduate courses in the Department of Education at a regional university. Participants were taught by two methods: using a board game and traditional (lecture). Participants in both groups gave a pretest to determine their knowledge of physics followed by posttest to determine their retention after using the board game, or …