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Full-Text Articles in Education

Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff Oct 2013

Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff

STEMPS Faculty Publications

Social annotation (SA) allows learners to highlight and comment on Web pages and share annotations with each other online. Despite its potential in promoting collaborative learning, examining how to integrate it into educational settings has not been fully studied. The purpose of the study is to examine student participation in three different SA-based online activities: (1) peer review, (2) annotated discussion, and (3) collaborative reading. Students participated in all three SA-based activities and took a survey at the end reporting the effectiveness of these activities. The analysis of students' annotations and their survey responses suggested that although participants perceived the …


Design, Development And Evaluation Of An Interactive Virtual Haptics-Augmented Training System For Undergraduate Engineering, Robert L. Williams Ii, Ernur Karadogan, David R. Moore, Tian Luo Jan 2013

Design, Development And Evaluation Of An Interactive Virtual Haptics-Augmented Training System For Undergraduate Engineering, Robert L. Williams Ii, Ernur Karadogan, David R. Moore, Tian Luo

STEMPS Faculty Publications

No abstract provided.


Batman Meets Gagne: Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fisher, Tian Luo, Seann Dikkers Jan 2013

Batman Meets Gagne: Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fisher, Tian Luo, Seann Dikkers

STEMPS Faculty Publications

This paper will examine how Gagne’s Nine Events of Instruction (1992) may appear, perhaps inadvertently, within commercial games that guide the user from novice to expert player. By employing a qualitative artifact analysis methodology, we examine a popular action adventure video game to determine if game designers encourage players to build game expertise by employing similar events to Gagne’s instructional design model. We demonstrate that our artifact of analysis does consistently employ Gagne’s events, though often in a manner unique to a digitally mediated space. We conclude that an experiential game setting has the potential to be a platform for …


Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff Jan 2013

Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff

STEMPS Faculty Publications

Social annotation (SA) allows learners to highlight and comment on Web pages and share annotations with each other online. Despite its potential in promoting collaborative learning, examining how to integrate it into educational settings has not been fully studied. The purpose of the study is to examine student participation in three different SA-based online activities: (1) peer review, (2) annotated discussion, and (3) collaborative reading. Students participated in all three SA-based activities and took a survey at the end reporting the effectiveness of these activities. The analysis of students’ annotations and their survey responses suggested that although participants perceived the …


Using Wikis To Support Peer Assessment Activities In Higher Education, Yanyan Sun, Teresa Franklin, Tian Luo Jan 2013

Using Wikis To Support Peer Assessment Activities In Higher Education, Yanyan Sun, Teresa Franklin, Tian Luo

STEMPS Faculty Publications

This study explored the effectiveness of using wikis as an environment to support peer-assessment in higher education settings. The participants of this study were nineteen per-serviced teachers who enrolled in an undergraduate course on the application of instructional technologies in classroom. In the study, the participants created their personal wiki pages within a course wiki and formed groups of three or four. Five peer-assessment activities were assigned, in which the participants uploaded their class projects to their wiki pages and went to their group member’s pages to provide feedback. The participants were expected to evaluate other’s projects in terms of …


Web 2.0 For Language Learning: Benefits And Challenges For Educators, Tian Luo Jan 2013

Web 2.0 For Language Learning: Benefits And Challenges For Educators, Tian Luo

STEMPS Faculty Publications

This literature review study explores 44 empirical research studies that report on the integration of Web 2.0 tools into language learning and evaluate the actual impact of using those Web 2.0 tools in language learning. In particular, this review aims to identify the specific Web 2.0 tools integrated in the educational settings, theoretical underpinnings that are commonly used to frame the research, methodologies and data analysis techniques that scholars employ to analyze their research data, the benefits and challenges scholars spotted in their research findings, the pedagogical implications in using Web 2.0 for language learning and future research directions that …


Using Social Annotation Tools To Foster Collaborative Learning, Tian Luo, Fei Gao, Yanyan Sun Jan 2013

Using Social Annotation Tools To Foster Collaborative Learning, Tian Luo, Fei Gao, Yanyan Sun

STEMPS Faculty Publications

Social annotation (SA) allows learners to highlight and comment on web pages and share annotations with each other online. Despite its potential in promoting collaborative learning, how to integrate it into educational settings has not been fully studied. This study aims at introducing and exploring three different ways of incorporating SA-based activities into an online course: (a) peer review; (b) annotated discussion; and (c) collaborative reading. Students participated all three SA- based activities and took a survey at the end reporting the effectiveness of these activities. In this proposal we reported the initial findings of student participation in the three …