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Full-Text Articles in Education
Improving Students' Math Problem-Solving Skills In A Computer-Assisted Learning Environment, Yongjian Zhen
Improving Students' Math Problem-Solving Skills In A Computer-Assisted Learning Environment, Yongjian Zhen
Theses Digitization Project
No abstract provided.
The Use Of A Computer Assisted Learning Program For Teaching And Reinforcing The Basic Mathematical Skills, Benny Edward Boswell, Henrietta Gale Boswell
The Use Of A Computer Assisted Learning Program For Teaching And Reinforcing The Basic Mathematical Skills, Benny Edward Boswell, Henrietta Gale Boswell
Theses Digitization Project
The purpose of this project is to provide an instructional computer program that will be an alternative way to teach and reinforce basic mathematics skills for any student that is having difficulty in any given area and for students that are falling behind in the regular math class.
Memory Magic For The Multiplication Monsters, Rebecca Ruth Mach
Memory Magic For The Multiplication Monsters, Rebecca Ruth Mach
Theses Digitization Project
No abstract provided.
Learning About Computers, Daniel Clayton Jones
Learning About Computers, Daniel Clayton Jones
Theses Digitization Project
No abstract provided.
The Virtual Classroom Afloat : Maritime Education And Training In The 21st Century : An Investigation Into The Feasibility And Practicability Of Distance Learning Via The Satellite Communications System, Dennis G. Tan
World Maritime University Dissertations
No abstract provided.
An Evaluation Of Digital Chisel 3.0 As A Multimedia Authoring Tool In A Year Seven Classroom, Robert Richardson
An Evaluation Of Digital Chisel 3.0 As A Multimedia Authoring Tool In A Year Seven Classroom, Robert Richardson
Theses : Honours
Most commercial interactive multimedia authoring packages are designed to be used by teachers and trainers to build commercial training or classroom teaching applications (Handler, Dana, Peters & Moor, 1995; Magel, 1997). The evolution of interactive multimedia technologies however, has made it possible for students to become actively involved in creating their own interactive multimedia projects, and in so doing, gain considerable learning benefit (Lehrer 1993). Facilitating this in the classroom and particularly at the Year Seven level, requires the use of a cost-effective, purpose-built authoring tool. Digital Chisel 3.0 (DC3), was developed by Pierian Spring Software (1997), as just such …