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Using Playable Case Studies To Influence Teen Girls' Self-Efficacy And Interest In Cybersecurity, Desiree Marie Winters
Using Playable Case Studies To Influence Teen Girls' Self-Efficacy And Interest In Cybersecurity, Desiree Marie Winters
Theses and Dissertations
Various factors dissuade women from the field of cybersecurity. Educational interventions are needed to mitigate the negative effects of stereotypes and low perceived self-efficacy and help girls gain interest in learning about cybersecurity. This thesis focuses on an intervention targeted to increase teenage girls' interest and self-efficacy in cybersecurity: the Cybermatics Playable Case Study. Findings from a mixed-methods study in which a focus group was conducted with 7 middle school girls, interviews were conducted with 2 high school girls, and pre- and post- simulation survey was collected from all 9 participants reveal tensions between enjoyment and frustration in the girls' …