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Reading With Joysticks: Video Games In The English Language Arts Classroom, Wesley Wingert Jan 2022

Reading With Joysticks: Video Games In The English Language Arts Classroom, Wesley Wingert

All Graduate Theses, Dissertations, and Other Capstone Projects

This paper examines the new literary format of video games and argues that video games can be studied as their own text in the English Language Arts classroom through the lenses of film theory, narratology, and ludology. In order to be precise, the paper offers explicit connections to each of the reading and writing standards supplied by the Common Core State Standards. The paper then suggests that video games as literature can offer opportunities and skills beyond what traditional literature can, including problem solving and communication skills. Next, the paper lays out a framework to be used in order to …