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Education Commons

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Theses/Dissertations

2011

Educational Assessment, Evaluation, and Research

UNLV Theses, Dissertations, Professional Papers, and Capstones

Computer programming; Constructionism; Design; Constructivism (Education); Mathematical ability; Mathematics – Study and teaching (Middle school); Microworlds; Numeracy; Programming; Transfer; Video games – Design; Video games – Mathematical models

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Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. Mccue May 2011

Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. Mccue

UNLV Theses, Dissertations, Professional Papers, and Capstones

Mathematics achievement is an area in which American precollege students are faltering. Emerging research suggests that making mathematics instruction relevant and applicable in the lives of youth may impact math achievement, especially when it capitalizes on high-interest technologies such as video games.

Employing a quasi-experimental and descriptive approach, this study examined the mathematics (i.e., numbers and operations, algebra, geometry, measurement, and probability) that middle school students employed during their design and construction of video games. First, it examined the mathematics content learned by 19 sixth and seventh graders during their analysis, synthesis, and programming of three video game projects over …