Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Education

An Examination Of The Decision-Making Process Instructional Designers Use To Complete Projects With The Constraints Of Limited Time And Tools, Denesha Kaye Rabel Oct 2019

An Examination Of The Decision-Making Process Instructional Designers Use To Complete Projects With The Constraints Of Limited Time And Tools, Denesha Kaye Rabel

STEMPS Theses & Dissertations

Based on a phenomenological theoretical perspective, the purpose of this qualitative study was to explore how instructional designers make decisions related to determining which layers and related instructional design activities to address based on time and tool resource constraints. To explore the topic, this study was guided by five research questions which included: (a) what type of time and tool constraints do instructional design practitioners experience, (b) how do instructional design practitioners make decisions based on time constraints when completing work projects, (c) how do instructional design practitioners make decisions based on tool constraints when completing work projects, (d) how …


An Instructional Designer Competency Framework For Complex Learning Designs, David Alan Schubert Jan 2019

An Instructional Designer Competency Framework For Complex Learning Designs, David Alan Schubert

CCE Theses and Dissertations

Learning design competency frameworks published by professional organizations, exist for typical instructional design efforts. However, a review of literature revealed a lack of frameworks available for the creation of complex learning designs (CLDs). The goal of this research was to develop a competency framework for the creation of CLDs. Quantitative and qualitative methods were employed in the four phases of the design and development research approach In phase one, a survey based on the Educational Technology Multimedia Competency Survey (ETMCS) was sent to instructional designers who self-reported as having experience creating CLDs. The purpose of phase one was to identify …


Instructional Designers As Project Managers: A Phenomenology, La Keshia Lynn Nall Jan 2019

Instructional Designers As Project Managers: A Phenomenology, La Keshia Lynn Nall

CCE Theses and Dissertations

The ability to effectively manage learning design projects, consult with stakeholders (such as sponsors, subject matter experts, and learners), and direct projects to completion is a vital part of an instructional designer’s role. Although the need for project management education and experience is reiterated in the literature and in cross-industry instructional designer (ID) job postings, it was unclear how these professionals acquired and used project management skills and tools in their profession because project management is not a focus in many higher education programs intended to prepare instructional designers.

The goal of this phenomenological study was to understand the lived …


The Importance Of Including Interactive Immersive Technology In Instructional Design To Enhance Learner And User Experience, Shawneda Crout Jan 2019

The Importance Of Including Interactive Immersive Technology In Instructional Design To Enhance Learner And User Experience, Shawneda Crout

All Graduate Theses, Dissertations, and Other Capstone Projects

Americans looking for work and preparing to enter the labor force use technology during every part of the journey. Every generation in the labor force and preparing to enter the labor force as freelancers, contractors, and employees need clear, effective support materials to learn how to do their job, stay abreast of the ever-changing job requirements, and deliver a satisfactory job performance. Solving the labor shortage in America will take a concerted effort from those in the private sector. Technical communicators tasked with the responsibility of designing instructional resources should know how to include interactive immersive technology in product use …