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Full-Text Articles in Education

Mind-It. Introducing Mindfulness Online To Help Students Change Perceptions And Develop Interest: A Design-Based Research Approach, Joana M. Franco Dec 2020

Mind-It. Introducing Mindfulness Online To Help Students Change Perceptions And Develop Interest: A Design-Based Research Approach, Joana M. Franco

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

This study aligns with contemporary perspectives on higher education suggesting that learning ought to be holistic, going beyond disciplinary knowledge and seeing students as whole beings, to support them in knowing themselves and integrating a more conscious society. In the attempt to contribute to this vision, this study advocates for incorporating mindfulness meditation—a contemplative practice to train the ability to be fully aware of the present moment with a nonjudgmental and curious attitude—into higher education curriculum. Adopting design-based research, I created and iteratively refined a two-week online course called Mind-IT to introduce mindfulness meditation to graduate students in the Veterinary …


Developing And Validating Stealth Assessments For An Educational Game To Assess Young Dual Language Immersion Learners' Reading Comprehension, Frederick J. Poole Aug 2020

Developing And Validating Stealth Assessments For An Educational Game To Assess Young Dual Language Immersion Learners' Reading Comprehension, Frederick J. Poole

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

The purpose of this multiple-paper dissertation is to design a digital game and stealth assessments within the game to assess young second language learners' Chinese reading proficiency. In Chapter 2 (Paper 1), I describe the game designed for this dissertation and how it was implemented in a dual language immersion classroom. This study found that the digital game and in-class implementation led to significant vocabulary and reading comprehension gains. Further, seven types of support that students needed while playing the game were identified. In Chapter 3 (Paper 2), I describe how educational data mining approaches, and more specifically, how data-driven …