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Full-Text Articles in Education

Journeys Towards Expertise In Technology-Supported Teaching, Lorraine H. Kershaw Jan 2016

Journeys Towards Expertise In Technology-Supported Teaching, Lorraine H. Kershaw

Theses: Doctorates and Masters

Expertise in technology-supported teaching needs to be understood from multi-dimensional perspectives and influences, if raising teacher quality is a desired goal of education services. This study aimed to uncover the interactive influences of teachers' pedagogical practices, learning experiences and personal characteristics and how their decisions impacted upon their growth in expert technology-supported teaching. A mixed methods approach incorporated case study techniques, use of quantitative and qualitative data and was informed by grounded theory. Five female primary teachers participated in this research which was conducted during one year over two data collection stages in a technology-supportive independent Australian girls' school.

Variations …


Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett Jan 2012

Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett

Theses: Doctorates and Masters

Problem-based learning is an instructional strategy that emphasises active and experiential learning through problem-solving activity. Using gaming technologies to embed this approach in a three-dimensional (3D) simulation environment provides users with a dynamic, responsive, visually engaging, and cost effective learning experience. Representing real world problems in 3D simulation environments develops knowledge and skills that are applicable to their resolution.

The Simulation, User, and Problem-based Learning (SUPL) Design Framework was developed to inform the design of learning environments which develop problem-solving knowledge for real world application. This framework identifies design factors relative to the user, the problem-solving task, and the 3D …


Mathematical Skill Acquisition: Transfer Effects Of A Computer Game Based On The Components Theory Of Skill Acquisition, Jenny Kessell Jan 2008

Mathematical Skill Acquisition: Transfer Effects Of A Computer Game Based On The Components Theory Of Skill Acquisition, Jenny Kessell

Theses : Honours

Research within the field of mathematical learning has often focused on the extent to which knowledge of particular mathematical skills can facilitate the learning of new and unpracticed mathematical skills. Additionally, it has examined the influence of context on learning and the amount of practice necessary for complex skill acquisition to result. This paper provides a review of the research examining mathematical learning, skill acquisition and transfer of skills in a mathematical context. Pertinent theories in the field of cognitive skill acquisition are examined for their ability to explain transfer of skill. The review focuses on factors that influence the …


Everyday Philosophy, Andrea Monteath Jan 2007

Everyday Philosophy, Andrea Monteath

Theses : Honours

My thesis is a work of creative non-fiction, in the form of an introductory, philosophy workbook. The workbook, tentatively named Everyday Philosophy, is intended to appeal to upper secondary students aged sixteen to seventeen, and contains a broad cross-section of information about the philosophy tradition. The workbook is loosely constructed around the new Western Australian Certificate of Education 'Philosophy and Ethics' curriculum, due to be launched in 2008. The aim of my thesis is to provide an introduction to Philosophy and Ethics that is thought-provoking yet easy to understand, employing examples, analogies and illustrations that are relevant and current …


Using Interactive Multimedia (Imm) To Help Year Four And Five Students Identified As Experiencing Reading Difficulties: A Formative Approach, Grace Oakley Jan 2004

Using Interactive Multimedia (Imm) To Help Year Four And Five Students Identified As Experiencing Reading Difficulties: A Formative Approach, Grace Oakley

Theses: Doctorates and Masters

This study involved four formative experiments, each of which investigated ways in which IMM (Interactive Multimedia) could be used to help children who experienced reading difficulties. In each of the four contexts, classroom teachers identified a number of students with reading difficulties, selected pedagogical goals for them and worked with the researcher to plan IMM-based activities that targeted the selected goals. The implementations were evaluated formatively and modifications were made accordingly, with the intention of 'fine-tuning' them to facilitate achievement of the pedagogical goals. Facilitative and inhibitive factors were identified during and after each formative experiment, as were unplanned outcomes. …


Development, Implementation And Evaluation Of An Interactive Multimedia Instructional Model : A Teaching And Learning Programming Approach, Kacha Chansilp Jan 2003

Development, Implementation And Evaluation Of An Interactive Multimedia Instructional Model : A Teaching And Learning Programming Approach, Kacha Chansilp

Theses: Doctorates and Masters

This study sought to explore the outcomes from the use of a dynamic interactive visualisation tool among novice programmers in an introductory computer programming course. The proposed model, Dynamic Interactive Visualisation Tool in Teaching C (DIVTIC), was designed to use multimedia and visual imagery to provide learners with a step-by-step representation of program execution in the C language as a means of enhancing their understanding of programming structures and concepts. DIVTIC was designed to support constructivist learning principles and combined collaborative and visualisation learning strategies with use of the Internet and the World Wide Web to support the learning of …


Young Children's Collaborative Interactions In An Educational Computer Environment, Mohamad I. Shahrimin Jan 2001

Young Children's Collaborative Interactions In An Educational Computer Environment, Mohamad I. Shahrimin

Theses: Doctorates and Masters

This study investigated the collaborative interaction patterns exhibited by five-year old pre-primary children in an educational computer environment. The case study method was used in one pre-primary centre in metropolitan Perth, Western Australia, to examine the patterns of collaborative interaction among young children whilst engaged with the computer. The one event case study was of the interactions exhibited by pre-primary children whilst engaged, in dyads, with the computer within a naturalistic classroom environment. This study involved three phases of data collection. Phase I consisted of observations and videotaping sessions, compilation of written observations, narrative descriptions and relevant field notes on …


An Evaluation Of A Web-Based Tool To Assist Transition To University, Jack Seddon Jan 2001

An Evaluation Of A Web-Based Tool To Assist Transition To University, Jack Seddon

Theses : Honours

This study sought to evaluate the user experience of the Race Around ECU (NAHCU) Web site (Seddon. Grant, Kosh, White & Hunt, 2000) http://www.ecu.edu.au/pa/raecu, in an attempt to understand the extent that a web-based solution can enhance high school students prior knowledge of the issues that students encounter during transition to university and how effective the site is in raising their aspirations to attend university. It sought to determine the extent to which the provision of Web promoted engagement and to explore the extent to which teaching strategies that support the integration of Web site use within existing class structures …


What Features Of Interactive Multimedia Technology Maximise The Motivation Of Primary School Aged Children Learning Music Theory?, Nick Netis Jan 2001

What Features Of Interactive Multimedia Technology Maximise The Motivation Of Primary School Aged Children Learning Music Theory?, Nick Netis

Theses : Honours

This study was conducted to find out what features of interactive multimedia elements best engage children between the ages of 8 and 12 in the process of learning music theory. Previous research into similar areas has indicated that multimedia technologies, such as CD-ROM, arc advantageous in teaching musical theory. A commercially available software application, Musicolour, that uses multimedia delivery of musical theory lessons, was analysed to identify the elements that the students found motivating. These features included the use of a combination of audio cues, graphical cues and interactivity. The findings were analysed to determine which multimedia elements or combination …


An Exploration Of Tools, Techniques And Procedures For Evaluating Informational/Educational Multimedia Software, Serge Walberg Jan 2000

An Exploration Of Tools, Techniques And Procedures For Evaluating Informational/Educational Multimedia Software, Serge Walberg

Theses : Honours

This thesis explored the evaluation of informational/educational systems. It investigated the features of the design of an evaluation system needed to conduct the summative evaluation of informational and educational software. In designing this evaluation methodology, several questions were addressed: - What is needed to be achieved from an evaluation? - Which characteristics/features of a system required evaluation? - How was the evaluation going to be conducted? - How can future developers use the information obtained from the evaluation? - What were the scope and the limitations of the proposed evaluation? - How can evaluation tools, techniques and procedures developed by …


Mapcast : Real-Time Collaboration With Concept Maps, Brett Greay Jan 2000

Mapcast : Real-Time Collaboration With Concept Maps, Brett Greay

Theses : Honours

This thesis describes the development of the application mapCAST, a computer-based concept-mapping tool that allows synchronous collaboration via TCP/IP networks, such as the Internet The useability and feasibility of mapCAST as a computer-based tool was examined and analysed in a real world situation. Results indicate that mapCAST is successful as a collaborative tool in a situations involving knowledge organisation, but lacks certain functionality that many Macintosh users are accustomed to.


Developing Performance Support Systems For Complex Tasks: Lessons From A Lesson Planning System, Martyn Wild Jan 1998

Developing Performance Support Systems For Complex Tasks: Lessons From A Lesson Planning System, Martyn Wild

Theses: Doctorates and Masters

There lacks coherent and persuasive rationales for the further development of computer-based, interactive educational materials, for tertiary settings. Indeed, educational software arising out of what might be coined the “multimedia era”, namely the mid and later 19902, has been marked by lacklustre products with an emphasis in development and evaluation placed largely on technological issues (such as the use of video, sound and animations). As such, the rapid increase in commercially available (usually CD based) products has generally met a cool adoption from academics and educationalists, with both these groups often bemoaning the paucity or non-existence of effective instructional design …


The Effect Of Adjunct Illustrations On Year 8 Students' Comprehension Of Scientific Text, Jackie Knapp Jan 1996

The Effect Of Adjunct Illustrations On Year 8 Students' Comprehension Of Scientific Text, Jackie Knapp

Theses : Honours

Illustrations are present in the majority of Secondary Science textbooks. The type of illustration used and its purpose varies from text to text. The four most common forms of illustration are the photograph, hand drawing, line drawing and scientific abstract diagram. Some illustrations such as glossy photographs serve no other purpose than to attract the student to the text and motivate them to read. Others such as the scientific diagram present a lot of information in a condensed form and their purpose is to clarify concepts. Some at these more complex illustrations are often difficult to interpret especially for younger …


Characteristics That Determine The Holding Power Of Computer-Based Exhibits At Scitech Discovery Centre, Victoria Dodds Jan 1991

Characteristics That Determine The Holding Power Of Computer-Based Exhibits At Scitech Discovery Centre, Victoria Dodds

Theses : Honours

Scitech Discovery Centre is a hands-on science and technology centre located in the city West Complex, West Perth. The centre contains over 160 interactive exhibits including a number of computer-based exhibits that cover topics not easily incorporated in standard interactive exhibits. The problem considered in this study was the observed low percentage of visitors completing the programmes at seven of these computer-based exhibits. The author used unobtrusive observation and survey methods of data collection, for 245 visitors, on sundays over a three month period. The study was to determine two things, firstly the holding power of the exhibits, and secondly, …


The Effect Of Outlines, Headings And Summaries On The Recall Of Informational Text, John S. Latham Jan 1991

The Effect Of Outlines, Headings And Summaries On The Recall Of Informational Text, John S. Latham

Theses : Honours

The purpose of this study was to investigate various text-based ways of assisting Year Seven readers to enhance their recall of informational texts. The theory that was tested in this investigation is that text-based reading aids which secure the activation and rehearsal of relevant form and/or content schemata for written texts will enhance the recall of the content and structure of those texts. To investigate the comparative impact of the text conditions, 105 Year Seven students from a large primary school in a northern suburb of the Perth Metropolitan Area were ranked on the basis of their reading comprehension scores. …


The Role Of Computer Algebra Systems In Mathematics Teaching At Upper Secondary School, Wendy Johnstone Jan 1990

The Role Of Computer Algebra Systems In Mathematics Teaching At Upper Secondary School, Wendy Johnstone

Theses : Honours

Computer algebra systems are programs that manipulate both symbols and numbers and so can reduce the tedium of algebra in the same way calculators can reduce the time and work involved in arithmetic. Some systems combine a wide ranqe of mathematical functions with graphing capabilities. As such they have the potential to reduce the time students spend calculating algorithms, allowing more time for concept development, which is enhanced by the ability of the program to concurrently represent mathematical functions graphically. Originally computer algebra systems were only developed for mainframe computers, but in recent years several systems have become available for …


Computer-Aided Drafting/Design In Technical Drawing In W.A. Secondary Schools, Edmund V. Beagley Jan 1990

Computer-Aided Drafting/Design In Technical Drawing In W.A. Secondary Schools, Edmund V. Beagley

Theses : Honours

This study was conducted with the intention of identifying what effects may have occurred within upper school Technical Drawing in W.A. high schools following the recent introduction of Computer-Aided Drafting/Design (CAD). With CAD being in its infancy in W.A. high schools it was decided that this study should attempt to answer four specific questions:- i) Were there any problems experienced by Technical Drawing teachers following the introduction of CAD? ii) Are there any educational benefits to either students or teachers to be derived from the introduction of CAD? iii) What methods of teaching and evaluating CAD generated drawings were being …


An Investigation Into The Interaction Of Children Using A Computer-Based Adventure Game, Jeffrey Mountjoy Jan 1990

An Investigation Into The Interaction Of Children Using A Computer-Based Adventure Game, Jeffrey Mountjoy

Theses : Honours

This study investigated the types of Interactions which occurred as children played a computer based adventure game. Year six children (N = 15) from five different schools participated in the study and were observed playing the game over a period of three to four thirty minute sessions. Video tape recordings and direct observations were made of the groups as they played the game. Individual Interviews were conducted with each player at the conclusion of the treatment period. Data collected from each of the groups was used to study and the forms of Interaction displayed by players noted. It was found …