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City University of New York (CUNY)

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Curriculum and Instruction

Library instruction

Articles 1 - 6 of 6

Full-Text Articles in Education

Evidence-Based Instructional Strategies For Adult Learners: A Review Of The Literature, Rebecca Carlson Mccall, Kristy Padron, Carl Andrews Feb 2018

Evidence-Based Instructional Strategies For Adult Learners: A Review Of The Literature, Rebecca Carlson Mccall, Kristy Padron, Carl Andrews

Publications and Research

Students who are older than age 25 are increasingly becoming a higher portion of enrollments in higher education. These students, known as adult learners, have different educational needs, expectations, and interests than traditional college students because they enter college with life and work experiences as well as responsibilities. Andragogy is the main theory of adult learning that addresses ways to teach adult learners. While the construct of andragogy is subject to debate, the education field draws on its findings to create learning environments for adult learners. Academic libraries can apply andragogy in their library and information literacy instructional practices. This …


Moving Students To The Center Through Collaborative Documents In The Classroom, Maura A. Smale, Stephen Francoeur Jan 2016

Moving Students To The Center Through Collaborative Documents In The Classroom, Maura A. Smale, Stephen Francoeur

Publications and Research

Collaborative document creation allows groups of people to create and edit text in a shared space, and educators across all subject areas have embraced these tools in their classes. Library instructors are no exception—the authors have used collaborative documents with students in multiple instructional settings. We believe that collaborative documents can embody critical pedagogy in the library classroom. Creating and editing collaborative documents can acknowledge students’ prior experiences with research and the library and de-center the library instructor as the sole research expert in the room.


Play A Game, Make A Game: Getting Creative With Professional Development For Library Instruction, Maura A. Smale May 2015

Play A Game, Make A Game: Getting Creative With Professional Development For Library Instruction, Maura A. Smale

Publications and Research

Using games in the library classroom is an active learning strategy that can increase student engagement. However, not all librarians are equally familiar and comfortable with bringing game-based learning to the library. Game On for Information Literacy is a brainstorming card game to help librarians create games for information literacy and library instruction. Inspired by other successful brainstorming card games, this game was developed, playtested, and iterated over several years in workshops, graduate-level MLIS courses, and professional development programs. Game materials are all available to download, use, remix, and share.


Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale Jan 2012

Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale

Publications and Research

Much current research in the field of games-based learning demonstrates that games can be successfully incorporated into educational contexts to increase student engage-ment, motivation, and learning. Academic librarians are also using games as an innova-tive instructional strategy to strengthen students’ research skills and their understanding of information literacy concepts. This article discusses the development and implemen-tation of Quality Counts, a classroom information literacy game designed to teach un-dergraduate students how to evaluate Internet sources. After a brief overview of the game’s development and rules, the article describes the process of playing Quality Counts in several classes and presents the results …


Learning Through Quests And Contests: Games In Information Literacy Instruction, Maura A. Smale Jan 2011

Learning Through Quests And Contests: Games In Information Literacy Instruction, Maura A. Smale

Publications and Research

Games-based learning is an innovative pedagogical strategy employed at all levels of education, and much research in education, psychology, and other disciplines supports its effectiveness in engaging and motivating students, as well as increasing student learning. Many libraries have incorporated games into their collections and program-ming. College and university libraries have begun to use games for information literacy and library instruction. Academic librarians use commercially-produced games, create their own games, and employ game principles and mechanics to enhance their tradi-tional instructional offerings. While there may be impediments to implementing games-based learning for information literacy, the promising benefits of this approach …


Using Blackboard To Create Library Research Skills Assessment, Maura A. Smale, Mariana Regalado Jan 2009

Using Blackboard To Create Library Research Skills Assessment, Maura A. Smale, Mariana Regalado

Publications and Research

Like other college and university departments, academic libraries are increasingly expected to assess their services and facilities. This article describes an initial step in the development of a comprehensive assessment program for library instruction in the Brooklyn College Library. A pre- and post-quiz were developed based on the curriculum for a required library session in an introductory English composition course. The quizzes were designed to establish a baseline for student knowledge of information literacy as well as measure the effect of library instruction on student learning. We also sought to evaluate the suitability of the Blackboard learning management system for …