Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Series

Communication

2016

PDF

Communication

Articles 1 - 1 of 1

Full-Text Articles in Education

How Do Presence, Flow, And Character Identification Affect Players’ Empathy And Interest In Learning From A Serious Computer Game?, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael, Amanda Waldron Jun 2016

How Do Presence, Flow, And Character Identification Affect Players’ Empathy And Interest In Learning From A Serious Computer Game?, Christine Bachen, Pedro F. Hernández-Ramos, Chad Raphael, Amanda Waldron

Communication

This study develops and tests an integrated model of how three psychological variables—presence, flow, and character identification—contribute to interest in learning and empathy with people from other cultures through a simulation game. U.S. college students played one of two roles (an American journalist or Haitian survivor) in the game that dealt with the aftermath of the 2010 Haiti earthquake. Presence was a powerful predictor of flow, character identification, and empathy felt during the games. Furthermore, empathy experienced by game play significantly predicted interest in learning more about the game topics. Flow and identification made secondary contributions to learning outcomes, with …