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Articles 1 - 6 of 6

Full-Text Articles in Education

Development Of The Classroom Sensory Environment Assessment (C-Sea), Heather Miller-Kuhaneck, Jacqueline P. Kelleher Nov 2014

Development Of The Classroom Sensory Environment Assessment (C-Sea), Heather Miller-Kuhaneck, Jacqueline P. Kelleher

Jacqueline Kelleher

The Classroom Sensory Environment Assessment (C-SEA) allows teachers to examine the sensory aspects of classroom tasks and environments. The purpose is to assist in determining ways to modify tasks and environments to improve engagement and reduce problem behaviors in elementary school students with Autism Spectrum Disorder.


The Big Fish Strikes Again But In A Different Place: Social Comparison Theory And Children With Special Needs, Roselyn May Dixon, Marjorie Seaton, Robert John Dixon Nov 2014

The Big Fish Strikes Again But In A Different Place: Social Comparison Theory And Children With Special Needs, Roselyn May Dixon, Marjorie Seaton, Robert John Dixon

Rose Dixon

This paper will address the implications of Big-Fish Little Pond Effect (BFLPE) and social comparison theory and school placement of students with special needs. It made use of the PISA data base to determine if type of educational placement had an impact on the academic self-concept with children with special needs. Multiple regression techniques were used to delineate the relationships.


Correlating The Developmental Test Of Visual Perception -2 (Dtvp And The Test Of Visual Perceptual Skills - Revised (Tvps-R) As Assesssment Tools For Learners With Learning Difficulties, Janet Richmond, K Holland Sep 2014

Correlating The Developmental Test Of Visual Perception -2 (Dtvp And The Test Of Visual Perceptual Skills - Revised (Tvps-R) As Assesssment Tools For Learners With Learning Difficulties, Janet Richmond, K Holland

Janet E Richmond PhD

Learners are often referred to occupational therapists to assess their visual perceptual functioning. It is, therefore, imperative that the occupational therapists use the best assessment tools to obtain accurate and reliable results that lead to effective intervention which will be noticeable in the classroom functioning of these learners. A study was therefore conducted which correlated the results of the Developmental Test of Visual Perception (second edition) (DTVP-2) and the Test of Visual Perceptual Skills Revised (TVPS-R) in a cohort of 173 learners from Grade 1 to Grade 4 (children aged 6 years to 11 years). The learners attend a remedial …


Computer Game Design And The Imaginative Play Of Young Children, Irina M. Verenikina, Jan Herrington Sep 2014

Computer Game Design And The Imaginative Play Of Young Children, Irina M. Verenikina, Jan Herrington

I. Verenikina

This paper discusses preliminary findings of the study of computer game design in relation to current understanding of imaginative play and its developmental value for young children. The crucial role of children's play in their development is well documented. A number of criteria, which are essential in building a foundation for children's cognitive development in play, were identified based on a literature review of the theoretical and empirical studies of child's play. The identified criteria were utilized to observe two young children playing various types of computer games to explore the opportunities that the games provide for imaginative play in …


The Affordances And Limitations Of Computers For Play In Early Childhood, I. Verenikina, J. Herrington, R. Peterson, Jessica Mantei Sep 2014

The Affordances And Limitations Of Computers For Play In Early Childhood, I. Verenikina, J. Herrington, R. Peterson, Jessica Mantei

I. Verenikina

The widespread proliferation of computer games for children as young as 6 months of age, merits a re-examination of their manner of use and their facility to provide opportunities for developmental play. This paper describes a research study conducted to explore the use of computer games by young children, specifically to investigate the affordances and limitations of such games and the features of children’s traditional play that can be supported and further enhanced by different kinds of computer play. Computer games were classified and selected according to game characteristics that support higher order thinking. Children aged 5 and 7 were …


Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington Sep 2014

Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington

I. Verenikina

The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games. In addition, a hierarchy of educational, edutainment, and entertainment game categories is introduced. It is argued that a standard educational labeling system is needed to assist parents and teachers with selecting computer games. A gap in the research is highlighted with regard to the affordances of computer games to facilitate the development of young children’s higher order thinking. It is recommended that …