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Selected Works

2012

Physical Sciences and Mathematics

Programming

Articles 1 - 3 of 3

Full-Text Articles in Education

Best Practices In Teaching Information Technology Development, Amber Settle, Deborah Labelle, Hazem Said, Sheila S. Sicilia Oct 2012

Best Practices In Teaching Information Technology Development, Amber Settle, Deborah Labelle, Hazem Said, Sheila S. Sicilia

Amber Settle

Programming is one of the most fundamental and central topics in the information technology curriculum. Because of its importance it is crucial to understand how to effectively teach development students. In this panel we share best practices for teaching programming to a variety of populations, including freshman, non-majors, and community college students. Various pedagogical approaches including pair programming, studiobased instruction, peer instruction, active learning, cooperative learning, project-based pedagogy, high-impact education practices, and CS Unplugged type activities are included.


Logo Programming (Part 1) - A Creative And Fun Way To Learn Mathematics And Problem-Solving, Abhay B. Joshi, Sandesh R. Gaikwad Mar 2012

Logo Programming (Part 1) - A Creative And Fun Way To Learn Mathematics And Problem-Solving, Abhay B. Joshi, Sandesh R. Gaikwad

Abhay B Joshi

Programming means tapping into the computerʹs immense power by talking with it directly. Through programming, children use the computerʹs terrific power to draw graphics, design animation, solve mathematical or word puzzles, and even build robots. This idea was first proposed in the famous book ʺMindstormsʺ by Seymour Papert and has subsequently been appreciated and praised by educators and parents all over the world.

Through programming, students discover that the computer is a powerful and flexible tool. Using interesting ideas embedded in programming environments, students solve problems in their favorite subjects, and also develop interest in ʺdifficultʺ subjects like Math and …


Logo Programming (Part 2) - A Creative And Fun Way To Learn Mathematics And Problem-Solving, Abhay B. Joshi, Sandesh R. Gaikwad Mar 2012

Logo Programming (Part 2) - A Creative And Fun Way To Learn Mathematics And Problem-Solving, Abhay B. Joshi, Sandesh R. Gaikwad

Abhay B Joshi

Programming means tapping into the computerʹs immense power by talking with it directly. Through programming, children use the computerʹs terrific power to draw graphics, design animation, solve mathematical or word puzzles, and even build robots. This idea was first proposed in the famous book ʺMindstormsʺ by Seymour Papert and has subsequently been appreciated and praised by educators and parents all over the world.

Through programming, students discover that the computer is a powerful and flexible tool. Using interesting ideas embedded in programming environments, students solve problems in their favorite subjects, and also develop interest in ʺdifficultʺ subjects like Math and …