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Full-Text Articles in Education

Steam Education Afterschool And Summer Learning, Tracey Hunter-Doniger Dec 2019

Steam Education Afterschool And Summer Learning, Tracey Hunter-Doniger

The STEAM Journal

This article discusses the potential of STEAM education in afterschool and summer learning programs. The author suggests artistic methods and pedagogies that can be implemented in the programs, such as TAB (teaching artistic abilities), art infusion, and Studio Thinking. Challenges are brought forward and essential factors are suggested for STEAM programs. This article outlines STEAM afterschool and summer programs as spaces that invite, encourage and provide a safe learning environment where the students have more freedom to explore and get a deeper understanding of the arts and other disciplines.


Lessons In Process: Similarities Between Scientific And Artistic Creative Practice, Emily Prengaman Dec 2019

Lessons In Process: Similarities Between Scientific And Artistic Creative Practice, Emily Prengaman

The STEAM Journal

This paper describes the similarities between scientific and artistic processes and explains why both are valuable in the STEAM classroom. This is important because students who understand that struggle is an inherent part of process develop growth mindsets and become better learners. The paper explores the connections between STEM and art. STEAM educators use the experiences of great scientists and artists, along with students personal experiences working through creative process to guide students to understand that learning is an experience. The best learning happens when we persist through challenges.


Designing An Educational Program In Mathematics Based On Steam And Its Impact On Multiple Intelligences Of Fifth Grade Students, Mohammed Abdullah Aljazaeri, Prof Dr Faiza Abdulqader Alchalabee Dec 2019

Designing An Educational Program In Mathematics Based On Steam And Its Impact On Multiple Intelligences Of Fifth Grade Students, Mohammed Abdullah Aljazaeri, Prof Dr Faiza Abdulqader Alchalabee

The STEAM Journal

This study aims to designing an educational program in mathematics based on STEAM, and determining its impact on multiple intelligences of fifth grade students (Linguistic, Logical- Mathematical, Spatial, Bodily- kinesthetic, Musical, Interpersonal, Intrapersonal, Natural).

The educational program designed by four steps (Analysis, Design, Implementation, Evaluation)

Multiple Intelligences scale prepared according to Gardner theory, contained of (40) item applied on both of group's sample (experimental and control) that shows the result:

An educational program based on STEAM has positive Affected on the intelligences of experimental group students that (Spatial, Bodily- kinesthetic, Interpersonal, Logical- Mathematical, Natural) without different in sex (males and …


Developing Stem Interest And Genre Knowledge Through Science Fiction Prototyping, Justin Nicholes Mar 2019

Developing Stem Interest And Genre Knowledge Through Science Fiction Prototyping, Justin Nicholes

The STEAM Journal

Upward Bound Math and Science, a federally funded initiative, aims to persuade U.S. high schoolers to become college STEM (science, technology, engineering, mathematics) majors. The program attempts this persuasion by developing students’ content and procedural knowledge so that students may succeed in high school and college STEM courses. Primary focus on knowledge acquisition, however, may cause missed opportunities to engage the imaginative dimensions of students’ science identities and students’ senses of wonder for science. In this reflective essay, I describe a science fiction prototyping assignment that meets the knowledge-based objectives of the Writing Skills course in a five-week Upward Bound …


Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill Mar 2019

Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill

The STEAM Journal

Innovation is simultaneously reflected in the variety and diversity of art. Over the past century, art forms have progressed along a continuum from static to dynamic, and then to interactive and participatory. The therapeutic value of creating and engaging in all of these art forms has also been identified. Furthermore, educators have recognized the profound value of art and design within the context of scientific and technical learning, and STEAM (science, technology, engineering, art, and math) has emerged as an educational philosophy with a strong base of support. This paper defines and articulates participatory elements of STEAM projects, and provides …


Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger Mar 2019

Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger

The STEAM Journal

This article discusses a case study of an environmental art camp that was modeled after choice-based pedagogies. At this camp the children were able to choose their activities, and taught how to think and work like an artist/scientist using a sketch/field book as a guiding instrument for their inquiry and empowerment. What was found was that three pillars of empowerment formed a foundational structure consisting of three interrelated factors that inspired the campers: 1) ingenuity, 2) a useful instrument, and 3) autonomy. Cultivating the artist/scientist habits gave the students the ingenuity or practical knowledge and understanding of how the roles …