Open Access. Powered by Scholars. Published by Universities.®
- Keyword
-
- Digital humanities (2)
- Media studies (2)
- New media and (comparative) cultural studies (2)
- New media and the study of literature and culture (2)
- media studies (2)
-
- new media and (comparative) cultural studies (2)
- new media and the study of literature and culture (2)
- Book history and culture (1)
- Comparative cultural studies (1)
- Comparative literature (1)
- Comparative popular culture (1)
- Comparison of primary texts across languages and cultures (1)
- Cyberculture (1)
- Digital archive (1)
- Digital archiving (1)
- Digital literacy (1)
- Ducation (1)
- Education, culture, and literature (1)
- Electronic literature (1)
- Electronic poetry (1)
- Feminist studies (1)
- Film and other media of cultural expression (1)
- Gender studies (1)
- Identity and race (1)
- Intercultural studies (1)
- New works and authors in a comparative context (1)
- Translation studies (1)
- Video game literacy (1)
- book history and culture (1)
- comparative cultural studies (1)
Articles 1 - 3 of 3
Full-Text Articles in Education
Introduction To New Work On Electronic Literature And Cyberculture, Maya Zalbidea, Mark C. Marino, Asunción López-Varela
Introduction To New Work On Electronic Literature And Cyberculture, Maya Zalbidea, Mark C. Marino, Asunción López-Varela
CLCWeb: Comparative Literature and Culture
No abstract provided.
The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon
The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon
CLCWeb: Comparative Literature and Culture
In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in literacy and cultural studies, he argues that video games cannot be approached like traditional text forms. He contends that video games serve as an important frame of reference for young people and call for informed decision making in the context of culture, education, and policy. Bourgonjon provides an integrated perspective on video game literacy by employing theoretical insights about their distinctive …
Teaching Digital Humanities In Romania, Mădălina Nicolaescu, Adriana Mihai
Teaching Digital Humanities In Romania, Mădălina Nicolaescu, Adriana Mihai
CLCWeb: Comparative Literature and Culture
In their article "Teaching Digital Humanities in Romania" Mădălina Nicolaescu and Adriana Mihai describe a research project that sets out to promote digital humanities with an internet based platform in Shakespeare studies at the University of Bucharest. Texts have been collected and catalogued and the platform's technical construction is in construction. Based on the Shakespeare platform's content and presentation, Nicolaescu and Mihai propose participation strategies for involvement in the creation of a digital database that is both a research tool and a digital storytelling environment. The database is a collection of digitized translations of Shakespeare in Romanian followed by participants' …