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Full-Text Articles in Education

Android-Based Learning Media Development With Ispring Suite Application In Pastry Course, Febri Ananda, Elida Elida, Kasmita Kasmita, Dedy Irfan Dec 2023

Android-Based Learning Media Development With Ispring Suite Application In Pastry Course, Febri Ananda, Elida Elida, Kasmita Kasmita, Dedy Irfan

Jurnal Pendidikan Vokasi

The utilization of Information and Communication Technology (ICT) is one of the things needed in the education era for effective learning. This study aims to produce Android application-based media using iSpring Suite in feasible pastry courses based on the values and tests of validity, practicality, and effectiveness. The development research used the 4D model (Define, Design, Develop, and Disseminate). The limited trial of Android application media was conducted on 30 Department of Family Welfare Science, Concentration of Catering students at Universitas Negeri Padang who were taking pastry courses. Data collection instruments used validation sheets, evaluation questions, and student response questionnaires. …


The Development Of Android-Based Learning Media Using Kodular In Making Suit Patterns Subject, Fitri Nurjanah, Sri Emy Yuli Suprihatin Dec 2023

The Development Of Android-Based Learning Media Using Kodular In Making Suit Patterns Subject, Fitri Nurjanah, Sri Emy Yuli Suprihatin

Jurnal Pendidikan Vokasi

This research aims to produce Android-based interactive learning media by utilizing the Kodular application for learning materials for making suit patterns for XII grade students of Fashion Management Vocational Schools. This research uses the research and development model of the Puslitjaknov Team, which consists of five development stages, namely: (1) Analysis of the product produced; (2) Making the initial product; (3) Expert validation and revision; (4) Small-scale trial; and (5) Large-scale trial. This study collected data through observation, questionnaires, and documentation. The test subjects in this development research were students of class XII of Fashion Management of SMK Negeri 2 …


Development Of Interactive-Based Civic Education Encyclopedia Learning Media To Improve Pancasila Student Profiles, Nadya Putri Saylendra, Erwin Susanto, Msw Sona Minasya, Fani Kardina, Karna Januar Dec 2023

Development Of Interactive-Based Civic Education Encyclopedia Learning Media To Improve Pancasila Student Profiles, Nadya Putri Saylendra, Erwin Susanto, Msw Sona Minasya, Fani Kardina, Karna Januar

Jurnal Civics: Media Kajian Kewarganegaraan

The Pancasila Student Profile must be implemented in students to cultivate their capacity, accomplishments, and virtuous demeanor. The objective of this project is to create an interactive multimedia encyclopedia learning tool for Pancasila and citizenship education, with the purpose of enhancing the knowledge and understanding of Pancasila among students at Korpri Karawang High School. The study methodology employed is a research and development technique utilizing the ADDIE paradigm, incorporating a mixed method approach. Methods for gathering data using a questionnaire. The employed data analysis techniques include deductive analysis, inductive analysis, reliability testing, validity testing, normalcy testing, homogeneity testing, independent samples …


Appropriate Learning Media For Mild Mentally Impaired Students At Inclusive Vocational Schools: A Literature Review, Anggie Marsyaelina, Sudiyatno Sudiyatno, Ranu Iskandar Dec 2022

Appropriate Learning Media For Mild Mentally Impaired Students At Inclusive Vocational Schools: A Literature Review, Anggie Marsyaelina, Sudiyatno Sudiyatno, Ranu Iskandar

Jurnal Pendidikan Vokasi

In inclusive vocational high schools, students with mild mental retardation have limited thinking and communication. This limitation needs to be overcome by teachers with aid. Students with mild mental retardation study using learning media to improve their knowledge. This study aims to determine what learning media are appropriate for mild retarded learners of Inclusive Vocational High School. This study is a literature review of documents. There are four stages in writing this literature review: determining research topics and questions, searching for literature, analyzing literature search results, and writing a literature review. The documents are journals, conference proceedings, books, thesis reports, …


Developing Augmented Reality On Differential System, Competency System, And Power Transfer In Vocational Education, Dandi Firman Dani, Sulaeman Deni Ramdani, Deddy Supriyatna Dec 2022

Developing Augmented Reality On Differential System, Competency System, And Power Transfer In Vocational Education, Dandi Firman Dani, Sulaeman Deni Ramdani, Deddy Supriyatna

Jurnal Pendidikan Vokasi

This study aimed to know: 1.) Describe the development of augmented reality books in the differential system; and 2.) Analyze the feasibility level of the application on the augmented reality book differential system. This study uses research and development (R&D) with the waterfall development design model, which includes four stages: analysis, design, coding or implementation, and testing. This study's sample was 11th-grade vocational high school students majoring in automotive light vehicle engineering. Application testing uses black-box testing by testing functionality without testing the internal structure or function of the application. The data collection used in this study included three media …


Design Of Trainer Kit As A Fault-Finding Based On Electricity And Electronics Learning Media, Muhammad Anwar, Mochamad Bruri Triyono, Ta'ali Ta'ali, Hendra Hidayat, Veva Nellone Syahputeri Dec 2021

Design Of Trainer Kit As A Fault-Finding Based On Electricity And Electronics Learning Media, Muhammad Anwar, Mochamad Bruri Triyono, Ta'ali Ta'ali, Hendra Hidayat, Veva Nellone Syahputeri

Jurnal Pendidikan Vokasi

According to the field of expertise, efforts to strengthen the competence of graduates continue to be pursued, especially through optimizing the learning process. Among these efforts is to use learning media that strengthen the competence of the field of study and about thinking skills. This study aims to produce a trainer kit as a medium for learning basic electricity and electronics based on fault-finding in Basic Electrical and Electronics subjects. The method used is the Richey and Klein Design and Development (D&D) method which consists of three stages, including planning (design), production, and evaluation. Experts carried out the assessment of …


Development Of Air Conditioner Split R32 Trainer Learning Media In Cooling And Air Conditioning Engineering Courses, Fitria Wahyu Ningsih, Ilham Akbar Darmawan, Mohammad Fatkhurrokhman Dec 2021

Development Of Air Conditioner Split R32 Trainer Learning Media In Cooling And Air Conditioning Engineering Courses, Fitria Wahyu Ningsih, Ilham Akbar Darmawan, Mohammad Fatkhurrokhman

Jurnal Pendidikan Vokasi

This study aims to develop learning media for AC Split R32 in the subject of refrigeration and air conditioning engineering. The method used Research and Development (R&D), the model of research used is Successive Approximation Models 1 (SAM). The model goes through iteration 1 (Evaluate 1, Design 1, Develop 1), iteration 2 (Evaluate 2, Design 2, Develop 2), and iteration 3 (Evaluate 3, and product implementation). The data collection method uses instruments in the form of observations, interviews, literature studies, and questionnaires that use a Likert scale for measurement the instrument. Based on the research analysis results, media trainers get …


Gamification On Chatbot-Based Learning Media: A Review And Challenges, Indra Hidayatulloh, Sigit Pambudi, Herman Dwi Surjono, Totok Sukardiyono Dec 2021

Gamification On Chatbot-Based Learning Media: A Review And Challenges, Indra Hidayatulloh, Sigit Pambudi, Herman Dwi Surjono, Totok Sukardiyono

Elinvo (Electronics, Informatics, and Vocational Education)

The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. Therefore, combining gamification with chatbot-based learning and examinations possibly offer benefits, including increase student learning motivation. This study explored the possibilities and future challenges of the development of gamification within chatbot-based learning media. We discussed four aspects: …


Developing Robot Transporter Learning Media To Learn Microcontroller, I Gusti Putu Asto Buditjahjanto, Chandra Ainur Rizqi, Bambang Suprianto Dec 2020

Developing Robot Transporter Learning Media To Learn Microcontroller, I Gusti Putu Asto Buditjahjanto, Chandra Ainur Rizqi, Bambang Suprianto

Jurnal Pendidikan Vokasi

Learning media play a role in bridging the interaction between the teacher and students. Using learning media can help students to understand the material delivered by the teacher more efficiently. Al Kholiliyah, a Vocational High School in Bangkalan, Indonesia, still lacks interactive learning media to motivate students in learning. The robot transporter as an interactive learning medium can be applied to solve the lack of learning media that engage students in learning. The purpose of this study is to analyze the validity of the robot transporter as learning media, to analyze the validity of the learning plan (a syllabus, a …


Inisiasi Kahoot! Sebagai Variasi Pembelajaran Kalkulus Bagi Mahasiswa Teknik Lingkungan, Achmad Fauzan, Muthia Citra Safira, Elita Nurfitriyani Sulistyo Dec 2020

Inisiasi Kahoot! Sebagai Variasi Pembelajaran Kalkulus Bagi Mahasiswa Teknik Lingkungan, Achmad Fauzan, Muthia Citra Safira, Elita Nurfitriyani Sulistyo

Jurnal Riset Pendidikan Matematika

Penelitian bertujuan untuk menguji perbedaan hasil belajar antara mahasiswa yang mengikuti pembelajaran Kalkulus menggunakan media Kahoot! dengan yang tidak menggunakan Kahoot! serta tingkat kesesuaian dari penggunaan media pembelajaran Kahoot!. Penelitian ini merupakan penelitian kuantitatif dengan subjek penelitian adalah mahasiswa baru Prodi Teknik Lingkungan Tahun Angkatan 2019/2020 sebanyak 82 orang dan Angkatan 2018/2019 sebanyak 40 orang. Digunakan t-test dan Wilcoxon test untuk menguji perbedaan signifikansi rata-rata dari dua grup yang saling bebas. Tingkat kesesuaian dianalisis menggunakan Importance-Performance Analysis (IPA) yang menggambarkan antara kinerja dengan harapan. Sebagai bahan evaluasi diberikan feedback yang dianalisis menggunakan text mining dengan sentiment analysis yang divisualisasikan menggunakan …


Maksi For Ict-Based Accounting Learning At Vocational High Schools, Vivi Pratiwi, Moh. Danang Bahtiar, Han Tantri Hardini Dec 2019

Maksi For Ict-Based Accounting Learning At Vocational High Schools, Vivi Pratiwi, Moh. Danang Bahtiar, Han Tantri Hardini

Jurnal Pendidikan Vokasi

This study aims to produce ICT-based learning media for Vocational High Schools (VHS) in the form of ICT-based accounting multimedia application, named "Multimedia Akuntansi" (MAKSI) on bank reconciliation material. The development of learning media is done because of the limited number of innovative learning media available for VHS students, especially in the accounting field. The condition is influential on the students' low level of understanding. This research was research and development using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The use of the ADDIE model is because the model is flexible, so it can be used for learning instrument …


Pengembangan Media Berbasis Mind Map Untuk Meningkatkan Pemahaman Siswa Pada Pelajaran Teknik Pengolahan Video, Desy Yanty Cobena, Dwi Maryono, Basori Basori Dec 2019

Pengembangan Media Berbasis Mind Map Untuk Meningkatkan Pemahaman Siswa Pada Pelajaran Teknik Pengolahan Video, Desy Yanty Cobena, Dwi Maryono, Basori Basori

Elinvo (Electronics, Informatics, and Vocational Education)

Learning achievement determined by acceptance of students' understanding of learning material. Therefore, a media that makes it easy for students to receive learning materials is needed. This research aims to create an interactive learning media with mind map concept in Video Processing subject. Method used in this research was research and development with 5 steps, (1) problem and potency analysis, (2) data collection, (3) product design, (4) design validation, and (5) design improvement. Media's advisability, which had developed, in percentage are 89% from media expert, 92% from material expert, 85% by users (limited) and 87% from users (expanded). It can …


Development Of Youtube Integrated Google Classroom Based E-Learning Media For The Light-Weight Vehicle Engineering Vocational High School, Willy Prastiyo, As㢂¬„¢Ari Djohar, P Purnawan Dec 2018

Development Of Youtube Integrated Google Classroom Based E-Learning Media For The Light-Weight Vehicle Engineering Vocational High School, Willy Prastiyo, As㢂¬„¢Ari Djohar, P Purnawan

Jurnal Pendidikan Vokasi

The purpose of this research is to produce the e-learning media for the Light-Weight Vehicle Chassis and Powertrain Maintenance Subject. The type of this research is the research and development. The procedure applied in this research is the ADDIE model. Construct testing by the expert is done by curriculum expert, practitioner and teaching media expert. Construct testing and content testing were also conducted to 23 students as the user. Qualitative data were analyzed using an iterative step that is reading/memoing, describing, and classifying. Quantitative data were analyzed with descriptive statistics. The research result shows that YouTube Integrated Google Classroom Based …


Development Of Microprocessor Learning Media Using Zilog Z-80 For Vocational School Students Of Electronic Engineering Expert Program, Nurul Fitri Fathia, Ivan Hanafi, Muhammad Rif㢂¬„¢An Dec 2018

Development Of Microprocessor Learning Media Using Zilog Z-80 For Vocational School Students Of Electronic Engineering Expert Program, Nurul Fitri Fathia, Ivan Hanafi, Muhammad Rif㢂¬„¢An

Jurnal Pendidikan Vokasi

This development research aims to develop microprocessor learning media using Zilog Z80. The Learning Media quality is based on the following aspects: (1) media feasibility according to subject matter experts and media experts; (2) effective based on students ability test by pre test and post-test. The developed cycles and procedures refer to the ADDIE model (analysis, design, development, implementation, and evaluation). This development research produces learning media as microprocessor kits training and e-Learning namely "µProsessor" as learning support. Data analysis techniques to test the effectiveness of learning media using Paired Samples T-Test and Using a Likert scale to test the …


Influence Of Learning Media Based On Adobe Flash Professional To Psychomotor Domain Learning Outcomes On Plc Courses Viewed From Level Of Creative Thinking Student, Supari Muslim, Nahindi Putra Gitama, Bambang Suprianto, Erina Rahmadyanti, Nita Kusumawati Dec 2018

Influence Of Learning Media Based On Adobe Flash Professional To Psychomotor Domain Learning Outcomes On Plc Courses Viewed From Level Of Creative Thinking Student, Supari Muslim, Nahindi Putra Gitama, Bambang Suprianto, Erina Rahmadyanti, Nita Kusumawati

Jurnal Pendidikan Vokasi

This study uses adobe flash professional based learning media for experimental class while in control class using CourseLab media. Learning media based on adobe flash professional designed in the form of applications for smartphones and computers or notebooks. This study aims to determine the interaction and differences in learning result for students who have low and high creative thinking level who learn by using adobe flash professional media than students who use the media CourseLab. This research was conducted in department D3 mechatronic class of 2015 at State University of Trunojoyo Madura (UTM) on PLC course and using factorial design …


Students' Understanding Through The Use Of Ict-Based Accounting Multimedia (Maksi) In Vocational High Schools, Vivi Pratiwi, Siswandari Siswandari, Djoko Santosa Th Dec 2018

Students' Understanding Through The Use Of Ict-Based Accounting Multimedia (Maksi) In Vocational High Schools, Vivi Pratiwi, Siswandari Siswandari, Djoko Santosa Th

Jurnal Pendidikan Vokasi

This study aims to describe the use of MAKSI: Information and Communication Technology (ICT) based accounting multimedia in improving students' understanding on bank reconciliation material in Vocational High Schools (SMK). This research is a quantitative-descriptive research with case study method involving 40 students. Data collection techniques used are tests using essay tests, observations, and interviews. The result showed that the average understanding before using MAKSI is 52.18 with the less category, while after using MAKSI the average increases to 76.23 with good category. Before using MAKSI, 65% of students have less understanding, 27.5% have sufficient understanding, while 10% have good …


Media Comic Math Berbasis Whiteboard Annimation Dalam Pelajaran Matematika, Rica Wijayanti, Buaddin Hasan, Rishi Kumar Loganathan Dec 2018

Media Comic Math Berbasis Whiteboard Annimation Dalam Pelajaran Matematika, Rica Wijayanti, Buaddin Hasan, Rishi Kumar Loganathan

Jurnal Riset Pendidikan Matematika

Media comic math berbasis wihiteboard animation ini diharapkan dapat mempermudah guru dalam menyampaikan materi pelajaran matematika. Selain itu media ini diharapkan mampu memotivasi siswa untuk belajar lebih aktif dalam rangka pengembangan media pembelajaran matematika untuk memperkuat karakter positif peserta didik dalam memahami konsep matematika dengan memanfatkan ilmu pengetahuan dan teknologi. Jenis penelitian ini adalah Research and Development (R&D). Metode yang digunakan adalah uji coba produk, yang dilakukan dalam beberpa tahap, antara lain: (1) Tahap Analisis Potensi dan Masalah, (2) Tahap Pengembangan, tahap pengembangan dilakukan berupa mendesain produk media pembelajaran dan validasi desain produk. (3) Tahap Ujicoba Produk, tahap uji coba …


Pengembangan Media Pembelajaran Biologi Berbantuan Komputer Untuk Meningkatkan Hasil Belajar Peserta Didik, Intan Nur Cahya Mukti, Heru Nurcahyo Oct 2017

Pengembangan Media Pembelajaran Biologi Berbantuan Komputer Untuk Meningkatkan Hasil Belajar Peserta Didik, Intan Nur Cahya Mukti, Heru Nurcahyo

Jurnal Inovasi Pendidikan IPA

Penelitian ini bertujuan untuk (1) menghasilkan media pembelajaran berbantuan komputer yang berkualitas sehingga layak digunakan untuk pembelajaran biologi kelas XI SMA materi sistem pernapasan pada manusia; (2) mengetahui tanggapan peserta didik setelah menggunakan media pembelajaran yang dikembangkan; (3) mengetahui hasil belajar peserta didik setelah menggunakan media pembelajaran berbantuan komputer hasil pengembangan. Penelitian ini merupakan research and development (R&D) yang menggunakan model 4-D. Subjek uji coba adalah peserta didik kelas XI SMA N 1 Tanjungsari Gunungkidul, Instrumen pengumpulan data adalah lembar angket, lembar observasi, dan soal pretest dan posttest. Hasil penelitian adalah sebagai berikut: (1) Media pembelajaran berbantuan komputer hasil …