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Full-Text Articles in Education
You Want Me To Teach Engineering? Impacts Of Recurring Experiences On K-12 Teachers’ Engineering Design Self-Efficacy, Familiarity With Engineering, And Confidence To Teach With Design-Based Learning Pedagogy, Shaunna Smith, Kimberly Talley, Araceli Ortiz, Vedaraman Sriraman
You Want Me To Teach Engineering? Impacts Of Recurring Experiences On K-12 Teachers’ Engineering Design Self-Efficacy, Familiarity With Engineering, And Confidence To Teach With Design-Based Learning Pedagogy, Shaunna Smith, Kimberly Talley, Araceli Ortiz, Vedaraman Sriraman
Journal of Pre-College Engineering Education Research (J-PEER)
This paper reports on findings from a group of ten teachers who were enrolled in a semester-long, graduate-level educational technology course that used design-based learning to explore the integration of making and the engineering design process into a variety of K-12 educational contexts. Using convergent mixed methods, this study examines how the course impacted teachers’ familiarity and confidence in teaching the engineering design process, as viewed through their pre- and post-semester engineering design self-efficacy scores and their weekly reflective journal entries. These measures are important factors for developing teacher experience and confidence in integrating engineering and design-based learning strategies within …
Taking Professional Development From 2d To 3d: Design-Based Learning, 2d Modeling, And 3d Fabrication For Authentic Standards-Aligned Lesson Plans, Darran R. Cairns, Reagan Curtis, Konstantinos A. Sierros, Johnna J. Bolyard
Taking Professional Development From 2d To 3d: Design-Based Learning, 2d Modeling, And 3d Fabrication For Authentic Standards-Aligned Lesson Plans, Darran R. Cairns, Reagan Curtis, Konstantinos A. Sierros, Johnna J. Bolyard
Interdisciplinary Journal of Problem-Based Learning
There is currently significant interest in 3D fabrication in middle school classrooms. At its best 3D printing can be utilized in authentic design projects that integrate math, science, and technology, which facilitate deep learning by students. In essence, students are able to tinker in a virtual world using 3D design software and then tinker in the real world using printed parts. We describe a professional development activity we designed to enable middle school teachers who had taken part in a three-year Math Science Partnership program to authentically integrate 3D printing into design-based lessons. We include some examples of successful design-based …