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Press Play For Learning: A Framework To Guide Serious Computer Game Use In The Classroom, Erica Southgate, Janene Budd, Shamus Smith Jan 2017

Press Play For Learning: A Framework To Guide Serious Computer Game Use In The Classroom, Erica Southgate, Janene Budd, Shamus Smith

Australian Journal of Teacher Education

Computer gaming is a global phenomenon and there has been rapid growth in ‘serious’ games for learning. An emergent body of evidence demonstrates how serious games can be used in primary and secondary school classrooms. Despite the popularity of serious games and their pedagogical potential, there are few specialised frameworks to guide K-12 teachers in choosing and using serious games. The purpose of this paper is twofold. Firstly, we draw on recent research to provide an overview of the nature and uses of serious games, current knowledge about their learning efficacy, and the features that teachers should consider when choosing …