Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 6 of 6

Full-Text Articles in Education

My Experience In Swaziland With Give Hope, Fight Poverty, Megan Kaser Nov 2018

My Experience In Swaziland With Give Hope, Fight Poverty, Megan Kaser

Purdue Journal of Service-Learning and International Engagement

Megan Kaser, a recent 2017 alum in the College of Health and Human Sciences at Purdue University, describes her experience with Give Hope, Fight Poverty (GHFP)—a nonprofit organization in Indianapolis, Indiana. She is currently pursuing a master’s degree in physician assistant studies. GHFP’s mission is “to foster philanthropy domestically by designing service-learning programs that engage U.S. college students with rural communities in Swaziland, Africa, and work together to educate, empower, and lift orphaned and vulnerable children—particularly those living in child-headed households— out of poverty” (Give Hope, Fight Poverty, n.d.). By incorporating college students in the implementation of GHFP orphan education …


Book Review - Quintiliani, K. & Needham, S. (2008). Cambodians In Long Beach, Megan Berthold Jan 2015

Book Review - Quintiliani, K. & Needham, S. (2008). Cambodians In Long Beach, Megan Berthold

Journal of Southeast Asian American Education and Advancement

No abstract provided.


The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon Dec 2014

The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon

CLCWeb: Comparative Literature and Culture

In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in literacy and cultural studies, he argues that video games cannot be approached like traditional text forms. He contends that video games serve as an important frame of reference for young people and call for informed decision making in the context of culture, education, and policy. Bourgonjon provides an integrated perspective on video game literacy by employing theoretical insights about their distinctive …


Book Review - Hart, W. (2002) Never Fade Away, James Kent Knaack Jan 2007

Book Review - Hart, W. (2002) Never Fade Away, James Kent Knaack

Journal of Southeast Asian American Education and Advancement

No abstract provided.


Book Review - Reyes, A. (2006) Language, Identity, And Stereotype Among Southeast Asian American Youth: The Other Asian, Keo Chea Jan 2007

Book Review - Reyes, A. (2006) Language, Identity, And Stereotype Among Southeast Asian American Youth: The Other Asian, Keo Chea

Journal of Southeast Asian American Education and Advancement

No abstract provided.


"Khmer Pride": Being And Becoming Khmer-American In An Urban Migrant Education Program, Theresa Ann Mcginnis Jan 2007

"Khmer Pride": Being And Becoming Khmer-American In An Urban Migrant Education Program, Theresa Ann Mcginnis

Journal of Southeast Asian American Education and Advancement

This article focuses on the ways an urban migrant education program becomes a space where middle school Khmer students can explore who they are as Khmer youth living in an urban American context. I discuss how the youth are able to take a transformative, interactional stance to the literacy and sign-making practices within the program. I argue that the Khmer youth's identities are reflected within these literacy and expressive practices. Further, I suggest the experiences of these Khmer middle school children of agricultural workers provide rich examples of how immigrant youth draw on a variety of cultural resources (from urban …