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Articles 1 - 13 of 13
Full-Text Articles in Education
Lessons In Process: Similarities Between Scientific And Artistic Creative Practice, Emily Prengaman
Lessons In Process: Similarities Between Scientific And Artistic Creative Practice, Emily Prengaman
The STEAM Journal
This paper describes the similarities between scientific and artistic processes and explains why both are valuable in the STEAM classroom. This is important because students who understand that struggle is an inherent part of process develop growth mindsets and become better learners. The paper explores the connections between STEM and art. STEAM educators use the experiences of great scientists and artists, along with students personal experiences working through creative process to guide students to understand that learning is an experience. The best learning happens when we persist through challenges.
Biomimicry A “Natural Lesson” In Steam, Steve Pauls
Biomimicry A “Natural Lesson” In Steam, Steve Pauls
The STEAM Journal
The introduction of biomimicry as a theme in the classroom has some significant advantages when developing a STEAM curriculum. This growing field has many natural overlaps between the different disciplines within STEAM. There are many fascinating stories surrounding biomimicry connecting nature to simple solutions for many of our most difficult problems, especially related to the sustainability of our planet. Biomimicry cannot but help capture the imagination of our students.
Peace Guardians, Watts Bears And The Maori Haka, Zachariah Fisher
Peace Guardians, Watts Bears And The Maori Haka, Zachariah Fisher
The STEAM Journal
In the summer of 2017, Peace Guardians carried out a summer school program for twenty inner city kids ranging from 8-13 years old in Watts Los Angeles. The program was part of the annual Watts Bears summer school. The Watts Bears are group of student football and track athletes coached by the Los Angeles Police Department. Working in conjunction with the Watts officers and coaches, Peace Guardians and guest teachers spent four hours a day with the students facilitating mindfulness exercises and the Haka as wellness tools to incorporate into their lives in and out of the classroom and football …
Gathering Steam In Health Care: A Student History, Michael J. Leach
Gathering Steam In Health Care: A Student History, Michael J. Leach
The STEAM Journal
In this reflection, I demonstrate STEAM in health care by outlining my 15 years as a university student engaged in formal education, extracurricular learning, research, and employment.
Macromolecules And Monologues: How Science And Arts Classes Motivate Students For College, Alejandra Acosta
Macromolecules And Monologues: How Science And Arts Classes Motivate Students For College, Alejandra Acosta
The STEAM Journal
This study investigates how science and performing arts classes motivate high school students, particularly students of color, to pursue higher education. The changes in funding and perceived importance of Science, Technology, Engineering and Math (STEM) vs. Visual Performing Arts (VPA) classes and programs, as well as the underrepresentation of students of color in these areas, make this topic important. Existing literature independently examines the positive effects of science and arts classes on student success but fails to compare the benefits of these programs and to include the student voice. Through the use of participant observation, questionnaires, and interviews, this study …
K-12 Students See Steam Everyday, Meghan Reilly Michaud
K-12 Students See Steam Everyday, Meghan Reilly Michaud
The STEAM Journal
Today’s students exist in a visual world. A new semiotic language has emerged in the digital age. It consists of an ever-evolving vocabulary of signs and symbols that one can rapidly decipher. Icons represent applications and functions on a plethora of modern devices. Sounds indicate changes and the start and end of activity. The exposure of new audio and visual media are part of everyday communication, now more than ever. The Arts teach our students to better perceive these cues and the information that they deliver.
Stem Art Learning Outcomes, Emily Gottlieb
Musings From A Year Of Ste[A]M...How It Looks Walking Down The Path, Ruth Catchen
Musings From A Year Of Ste[A]M...How It Looks Walking Down The Path, Ruth Catchen
The STEAM Journal
This is a follow up article to one in the inaugural issue which describes the beginnings of implementing a STE[a]M curriculum in a school with a high at-risk student population. This article discusses the outcomes and the future after a year of STE[a]M.
The Efficacy Of Mathematics Education, Eric Geimer
The Efficacy Of Mathematics Education, Eric Geimer
The STEAM Journal
Evidence supports the notion that mathematics education in the United States is inadequate. There is also evidence that mathematics education deficiencies extend internationally. The worldwide mathematics education deficit appears large enough that improving student performance in this educational problem area could yield great economic benefit. To improve the efficacy of mathematics education, education’s root problems must first be understood. Often supposed educational root problems are considered and contrasted against potential deficiencies of mathematics methodologies and curricula that are based on mainstream educational philosophies. The educational philosophies utilized to form early-grade mathematics methodologies and related curricula are judged to be the …
Full Steam Ahead – A Collaborative Colloquium, Hilary Dito
Full Steam Ahead – A Collaborative Colloquium, Hilary Dito
The STEAM Journal
On February 2, 2012, Contra Costa County Office of Education organized its 2nd Annual STEAM Colloquium: Full STEAM Ahead. This forum brought together over 150 educators, business leaders and community members to discuss and share best practices in Science, Technology, Engineering, Arts and Mathematics (STEAM) education
Towards A “Cloud Curriculum” In Art And Science?, Roger Malina
Towards A “Cloud Curriculum” In Art And Science?, Roger Malina
The STEAM Journal
Recently an email hit my desk from Paul Thomas in Australia with a proposal to work together on a “Cloud Curriculum for Art and Science”. I immediately agreed to collaborate. I don’t yet have a clue of what a cloud curriculum is, but what I do know is that we are ‘backing into the future’ in educational institutions and we desperately need a ‘cloud curriculum.’ We need to look over the ten year horizon. And in the emerging art-science field I doubt that the usual approach to curriculum development will work.
Steam...Now!, John Eger
Steam...Now!, John Eger
The STEAM Journal
With America slowly awakening to the need to turn out creative and innovative workers who can join the 21st century (its already 2012) workplace -- because they have the new thinking skills --we have to change the current emphasis on STEM, for Science, Technology, Engineering and Math to STEAM, by insuring that the whole brain is nurtured through the arts: thus STEAM.
Getting Real About The E In Steam, James Catterall
Getting Real About The E In Steam, James Catterall
The STEAM Journal
STEM and STEAM are in the news. Researchers and educators in my field (cognition, art, and creativity) argue reasons for adding the A to STEM. While I visit this below, my focus is elsewhere. In this brief essay, I want to explore the meaning and importance of the E appearing in both STEM and STEAM. What’s engineering doing in this mix? And what are some reasons for affirming the arts when the role of engineering is clarified?