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Role Playing Gamification In The Science Classroom, Timothy Normandt
Role Playing Gamification In The Science Classroom, Timothy Normandt
School of Education and Leadership Student Capstone Projects
Invented in 1972, Dungeons & Dragons was a brand new way to play games—utilizing the strongest computer humans have ever conceived: the human brain. This project strives to categorize some of the techniques used in the classroom as role playing in their own right. The purpose of all gamification, role playing and SEL, and the satanic panic that came out against Dungeons & Dragons are looked at. This paper additionally looks at some examples of role playing in the classroom that have succeeded at a small charter school in Minneapolis. These findings underscore the equity achieved by allowing for student …
Supporting Multicultural Mental Health With Culturally And Linguistically Relevant Practices, Codi Shogren
Supporting Multicultural Mental Health With Culturally And Linguistically Relevant Practices, Codi Shogren
School of Education and Leadership Student Capstone Projects
Teaching through the COVID-19 pandemic as an English teacher to elementary school learners highlighted many mental health needs for learners that were amplified even more once everyone was back in school full time. My fellow educators and I have been surviving and reacting to mental health needs and behaviors as they pop up during the school year but that is neither a long term solution nor does it provide the needed support to learners. These experiences in the classroom led to the question: How can elementary educators support multicultural learners with their mental health? After researching culturally and linguistically responsive …
Animal Assisted Environmental Education Program Design: The Environmental Learning Farm, Kellie Soronen
Animal Assisted Environmental Education Program Design: The Environmental Learning Farm, Kellie Soronen
School of Education and Leadership Student Capstone Projects
Research has shown that by including animals in therapeutic and educational experiences progress can be made in improving the quality of our education and the quality of our lives. This project focused on filling a gap seen in Minnesota’s environmental education programs. There are many environmental learning centers in Minnesota and many different animal assisted therapy programs focusing on physical, mental and emotional health, but there is not a program that is dedicated to bringing our domesticated animals into the curriculum in environmental education. The Environmental Learning Farm is an theoretical and experimental project that could bridge the gap that …