Open Access. Powered by Scholars. Published by Universities.®
- Discipline
- Keyword
- File Type
Articles 1 - 5 of 5
Full-Text Articles in Education
Getting Serious With Ipads: The Intersection Of Game Design And Teaching Principals, Martin Masek, Karen Murcia, Jason Morrison
Getting Serious With Ipads: The Intersection Of Game Design And Teaching Principals, Martin Masek, Karen Murcia, Jason Morrison
Martin Masek
Mobile devices, such as tablets and smart phones, are increasingly being utilised as tools for education, with tablets such as the Apple iPad being introduced into many classrooms. These devices are seen as enablers of learning through a fun, interactive interface; however the process of producing a pedagogically valid, yet entertaining application is often poorly understood. This problem motivated the authors to work collaboratively on the design and development of an iPad game targeted at foundation level classrooms and linked to the Australian science curriculum. In this paper we review the tools and processes that are available for the production …
Thinking Outside The"I Am The User" Box: A Trial Of Social-Emotional Design In Hci Education, Jo Jung, Barnard Clarkson, Martin Masek
Thinking Outside The"I Am The User" Box: A Trial Of Social-Emotional Design In Hci Education, Jo Jung, Barnard Clarkson, Martin Masek
Martin Masek
A socio-emotional approach to consider human-computer interaction (HCI) has emerged as a discipline responding to much neglected aspect of interaction design: the social nature and emotions of users. Teaching a socio-emotional design in practice can be challenging due to the newness and multidisciplinary nature. This paper reports a trial of a collaborative socio-emotional design project shared by two faculties and three design disciplines–interface design, software design, and 3D design. Success and challenges encountered during the project are presented to share our experience of teaching and managing a multidisciplinary collaboration project.
Learning In Transformational Computer Games: Exploring Design Principles For A Nanotechnology Game, Martin Masek, Karen Murcia, Jason Morrison, Christopher Newhouse, Mark Hackling
Learning In Transformational Computer Games: Exploring Design Principles For A Nanotechnology Game, Martin Masek, Karen Murcia, Jason Morrison, Christopher Newhouse, Mark Hackling
Martin Masek
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex interaction of persons and digital resources. Engaging individuals with learning in these societal situations means concepts and skills are connected to the context and remain a powerful tool for decision making and problem solving in the world. Yet, a range of barriers need to be overcome to make a game effective for its educational …
Shared Assessment: A Strategy For Managing Multidisciplinary Projects, Barnard Clarkson, Joo Jung, Martin Masek
Shared Assessment: A Strategy For Managing Multidisciplinary Projects, Barnard Clarkson, Joo Jung, Martin Masek
Martin Masek
Assessment-centered is the new black, apparently, if you believe recent research literature (eg. Boud & Associates, 2010) – but multi-disciplinary student assessments in multimedia are already challenging to assess. Naturally the more complex the project the more challenging it is for those administering the assessments, and in multi-unit settings (rather than end-of-course ‘capstone’ units) the complexity can be extreme. The consequential staff overload is insufficiently addressed even if the results are worth it. Shared assessments start with one large situated project and ask multiple staff running multiple units to collaborate whilst designing their assessments, all based around student teams ‘solving’ …
Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson
Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson
Martin Masek
The management of multidisciplinary student teams is a challenge. In this paper we describe our experience in running a shared assessment across several units. Four multidisciplinary teams were formed, and success was mixed, with one team splitting into two along discipline lines and all experiencing communication issues. The main management challenges that arose were based around difficulty in communication and the understanding of the other disciplines requirements. We outline the process we used to construct the shared assessment, and provide some insight in how the student groups dealt with issues that arose.