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Leaving In The Past: The Role History Plays In Video Games, Joseph Fordham Oct 2012

Leaving In The Past: The Role History Plays In Video Games, Joseph Fordham

Electronic Theses and Dissertations

How can something considered by many within academia as childish or a waste of time be potentially useful in presenting or even studying history? Not only has the video game industry grown into one of the largest forms of media in the world, but these games are also finding use as a training aid for the military and major companies, as an advertising medium, and, most importantly, as a tool for teaching. As developmental capabilities improve with new generations of graphics hardware, video games are turning towards the recreation of real-world and historical events. This drive towards realism and accuracy …


The Use Of Information And Communication Technologies To Educate Laity: A Case Study, B. Mark Francis Nov 2011

The Use Of Information And Communication Technologies To Educate Laity: A Case Study, B. Mark Francis

Electronic Theses and Dissertations

Technology-based education is learning primarily based in constructivist styled pedagogies. It is neither good nor bad; its value is inherent to the user and environment where it is placed. While some churches place a high value on the benefits gleaned from its use, others abhor it in religious education.

Why churches incorporate or reject technology-based education is a phenomenon that baffles most educators because the logic invoked is neither sound nor empirical. Either way, technology continues to evolve in education circles beyond the walls of the local church. In order to preserve the historical traditions and the distinctive cultures of …


Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21st Century Cl, Joey Templeton Jan 2007

Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21st Century Cl, Joey Templeton

Electronic Theses and Dissertations

This research focuses on technology (specifically video games and interactive software games) and their effects on the cognitive development of children ages 4-8. The research will be conducted as a meta-analysis combining research and theory in order to determine if the educational approach to this age group needs to change/adapt to learners who have been affected by this technology. I will focus upon both the physical and mental aspects of their development and present a comprehensive review of current educational theory and practice. By examining current curriculum goals and cross-referencing them to research conducted in fields other than education (i.e. …