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Educational Technology Faculty Publications and Presentations

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Minecraft

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Full-Text Articles in Education

Comparing Collaborative And Cooperative Game Play For Academic And Gaming Achievements, Youngkyun Baek, Achraf Touati Jan 2020

Comparing Collaborative And Cooperative Game Play For Academic And Gaming Achievements, Youngkyun Baek, Achraf Touati

Educational Technology Faculty Publications and Presentations

This paper reports an empirical study that explores gender differences in both cooperative and collaborative social gaming in relation to achievements and attitudes. Another aim was to compare students’ game attitudes, feelings towards group work, and achievements in cooperative versus collaborative digital game-based learning environments. One hundred sixty-four, sixth grade students from five different classrooms at an elementary school in South Korea participated voluntarily in this study. A total of two boys and two girls were randomly assigned to each group resulting in twenty groups for each of the grouping conditions. Based on interaction effects, results suggest that male students …


Mining Educational Implications Of Minecraft, Youngkyun Baek, Ellen Min, Seongchul Yun Jan 2020

Mining Educational Implications Of Minecraft, Youngkyun Baek, Ellen Min, Seongchul Yun

Educational Technology Faculty Publications and Presentations

This study aims to explore the educational potential of Minecraft which has been widely used since its first release in 2009. Articles about Minecraft were searched for in ProQuest. Data was gathered from twenty-six articles which were indicative of three categories: Integration into curriculum; Student engagement, interest and enthusiasm; and Knowledge and skills acquisition. By using Minecraft, students acquire knowledge and skills, and are also engaged, interested and enthusiastic when Minecraft is employed in science, math, social sciences, language arts and composition classes. Challenges with using Minecraft in the classroom include the lack of focused learning objectives, inflexible curriculum, and …


Exploring How Individual Traits Influence Enjoyment In A Mobile Learning Game, Youngkyun Baek, Achraf Touati Apr 2017

Exploring How Individual Traits Influence Enjoyment In A Mobile Learning Game, Youngkyun Baek, Achraf Touati

Educational Technology Faculty Publications and Presentations

This study investigated individual traits as predictors of game enjoyment by including learning style, intrinsic motivation, collaboration skills, and computer game attitude as key parts of a model that also included achievement. Results of correlation and regression analyses revealed that intrinsic motivation was the only variable to predict game enjoyment. This supports the conceptualization of enjoyment as need satisfaction of intrinsic needs. Enjoyment was also found to be positively correlated with achievement. Other significant relations emerged, particularly how a player’s attitude toward games predicted intrinsic motivation. The present study examined children’s enjoyment experiences in the mobile version of the Minecraft …