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Full-Text Articles in Education

Pestering Staff Into Online Learning: An Integrated Plan, H. J. Jones Dec 2008

Pestering Staff Into Online Learning: An Integrated Plan, H. J. Jones

Senior Deputy Vice-Chancellor and Deputy Vice-Chancellor (Education) - Papers

Universities are striving to provide quality learning experiences for their diverse student population and online learning is one aspect of this changing environment. This paper notes barriers that have been recognised that impede faculty uptake of online learning and examines some of the strategies that can be implemented to overcome these barriers. A plan for integrated implementation of online learning is proposed which consists of Planning & Promotion, Education, Support, Training, Encouragement and Recognition & Reward (PESTER). The elements of the plan are described in detail and an example of an implementation plan is provided.


Rage Against The Machine? Symbolic Violence In E-Learning Supported Tertiary Education, N. F. Johnson, David C. Macdonald, T. M. Brabazon Jan 2008

Rage Against The Machine? Symbolic Violence In E-Learning Supported Tertiary Education, N. F. Johnson, David C. Macdonald, T. M. Brabazon

Faculty of Education - Papers (Archive)

The move toward online course facilitation in tertiary education has the intent of providing education at any time in any place to any person. However, the advent of blended learning and e-learning innovations has ostracised, marginalised or ignored those who cannot afford or who are unable to access the latest hardware and software to take advantage of these opportunities. The Web 2.0 age is an era of assumptions: assumptions of participation, literacy and democracy. Yet such inferences are based on the need for high-speed Internet connections, and the latest computers are standard requirements. Those without the ability to access these …


Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington Jan 2008

Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington

Faculty of Education - Papers (Archive)

The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games. In addition, a hierarchy of educational, edutainment, and entertainment game categories is introduced. It is argued that a standard educational labeling system is needed to assist parents and teachers with selecting computer games. A gap in the research is highlighted with regard to the affordances of computer games to facilitate the development of young children’s higher order thinking. It is recommended that …