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- Badges, badging, digital badges, digital badging, gamification, students, university, higher education, learning, education, individual differences, empirical, long-dziuban, reactive behavior, engagement, motivation, learning, nsse (1)
- Game, games, educational, educational game, learning, learning game, brain, psychology, psychology game, serious game, serious games, empirical, students (1)
- Open Education Resources, teaching online, Online Literature, Open Access Journals (1)
- Undergraduate Research, High Impact Practices, Mentoring, Research Intensive (1)
Articles 1 - 4 of 4
Full-Text Articles in Education
Hip Peer Course Coaches: 2019 Survey, Patrice Lancey, Uday Nair, Kimberly R. Schneider, Linda Walters, Mary Tripp
Hip Peer Course Coaches: 2019 Survey, Patrice Lancey, Uday Nair, Kimberly R. Schneider, Linda Walters, Mary Tripp
High Impact Practices
No abstract provided.
The Prestigious And The Predatory: Helping Online Students Navigate Open Education Source In A World Of "Fake News", Kathleen Hohenleitner Phd, James Campbell Phd, John Raible Ma
The Prestigious And The Predatory: Helping Online Students Navigate Open Education Source In A World Of "Fake News", Kathleen Hohenleitner Phd, James Campbell Phd, John Raible Ma
Faculty Scholarship and Creative Works
Teaching early literature students to conduct research online poses a challenge when students encounter Open Education Resources. Some are predatory, published for profit, and not well vetted. Others are highly credible and perfectly appropriate for use in student essays. An instructional designer and two faculty members collaborated to design a module to help English literature students think critically about the online sources they find and how to best participate in the existing literary conversation.
Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie
Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie
Faculty Scholarship and Creative Works
This article explores the design and instructional effectiveness of Medulla, an educational game meant to teach brain structure and function to undergraduate psychology students. Developed in the retro-style platformer genre, Medulla uses two-dimensional gameplay with pixel-based graphics to engage students in learning content related to the brain, information which is often pre-requisite to more rigorous psychological study. A pretest posttest design was used in an experiment assessing Medulla’s ability to teach psychology content. Results indicated content knowledge was significantly higher on the posttest than the pretest, with a large effect size. Medulla appears to be an effective learning tool. These …
Individual Differences In Digital Badging: Do Learner Characteristics Matter?, Joey R. Fanfarelli, Thomas Rudy Mcdaniel
Individual Differences In Digital Badging: Do Learner Characteristics Matter?, Joey R. Fanfarelli, Thomas Rudy Mcdaniel
Faculty Scholarship and Creative Works
Badge use has rapidly expanded in recent years and has benefited a variety of applications. However, a large portion of the research has applied a binary useful or not useful approach to badging. Few studies examine the characteristics of the user and the impact of those characteristics on the effectiveness of the badging system. This study takes preliminary steps toward that cause, examining the effectiveness of a badging system across two web-based university courses in relation to the individual differences of the learners. Individual differences are examined through the lens of Long-Dziuban reactive behavior types and traits. Results revealed differences …