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Full-Text Articles in Education
Application Of Augmented Reality (Ar) In Vocational Education: A Systematic Literature Review, Supriyanto Supriyanto, Quienera Joshua, Ade Gafar Abdullah, Emmanuel Obobi Tettehfio, Sulaeman Deni Ramdani
Application Of Augmented Reality (Ar) In Vocational Education: A Systematic Literature Review, Supriyanto Supriyanto, Quienera Joshua, Ade Gafar Abdullah, Emmanuel Obobi Tettehfio, Sulaeman Deni Ramdani
Jurnal Pendidikan Vokasi
Augmented Reality (AR) is a technology that combines two-dimensional and or three-dimensional virtual objects into a real environment and then projects these virtual objects in reality in real time. Through this AR technology, users can see virtual objects added to the real world with contextual information. In education, AR has been widely used to complement the standard curriculum. Text, graphics, video, and audio can be superimposed into the student's real-time environment. This article aims to examine how the application and impact of the use of AR in vocational education. The Systematic Literature Review (SLR) method is used to identify, study, …
Teachers' Lesson Plan In The Implementation Of Hots Oriented Physical Education Learning, Suhadi Suhadi, Riky Dwi Handoko, Sri Mawarti, Nurhadi Santoso, Muhammad Sigit Antoni, Fitria Dwi Andriyani
Teachers' Lesson Plan In The Implementation Of Hots Oriented Physical Education Learning, Suhadi Suhadi, Riky Dwi Handoko, Sri Mawarti, Nurhadi Santoso, Muhammad Sigit Antoni, Fitria Dwi Andriyani
Jurnal Keolahragaan
Lesson plan is the main key in learning. This study aims to analyze the lesson plans of High Order Thinking Skills (HOTS) oriented big ball games subject in physical education learning. This is descriptive quantitative research, with document analysis method. 16 lesson plans arranged by 16 teachers from 16 schools in Bantul Regency, Yogyakarta involved in this study. This study analyzes big ball game lesson plans including eight indicators: formulation of indicators, learning objectives, learning methods, learning media, learning materials, learning resources, learning activities, and learning assessments using document analysis guidelines with descriptors ranging from 1-5 scales (very good, good, …