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Evaluating The Effectiveness Of Supplemental Instruction On Generation Z Students In Agn 331, Shania Simons, Candis L. Carraway, Stephanie Jones, Frantisek Majs May 2019

Evaluating The Effectiveness Of Supplemental Instruction On Generation Z Students In Agn 331, Shania Simons, Candis L. Carraway, Stephanie Jones, Frantisek Majs

Electronic Theses and Dissertations

The purpose of this research was to determine the effectiveness, barriers and benefits of Supplemental Instruction (SI) on Generation Z students in AGN 331. The theory used as a model for this research was the Pace’s Model of College Impress. Prior research indicated that SI improves test scores, final grades, and persistence in historically difficult courses. Correlations and ANOVA’s were performed on SAS in order to determine a relationship between the non-SI attendees to those who did attend SI. The final grade reported an average of 0.56 points higher and on the final exam 4.26 points higher if the student …


Pedagogy Of Video-Game Scoring For Collegiate Application And An Original Score For The Nintendo Switch Title, Renaine, Mason Lieberman May 2019

Pedagogy Of Video-Game Scoring For Collegiate Application And An Original Score For The Nintendo Switch Title, Renaine, Mason Lieberman

Electronic Theses and Dissertations

Video-game scoring as an academic subject is quite new. There are limited opportunities for college-level students to study this field, and even fewer that are offered remotely via online sources. My goal for this thesis was to craft educational modules, courses, or other academically-based resources, that would develop a student’s musical skills, professional instincts, and educational groundings in the game audio world. These courses could then serve as an academic model for the development of other classes. After conducting research informed by my professional background as a composer in the video game industry (with a particular focus on my experiences …