Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Education

Disruptive Innovation In The Classroom, Singapore Management University Oct 2013

Disruptive Innovation In The Classroom, Singapore Management University

Perspectives@SMU

Disruptive innovation, as described on the website of the man who coined the term, Clayton Christensen, is "a process by which a product or service takes root initially in simple applications at the bottom of a market and then relentlessly moves up market, eventually displacing established competitors". Prominent examples include how the personal computer (disruptor) displaced the mainframe computer (disruptee), cellular phones displacing fixed line telephony, and community colleges eating into the market share of four-year colleges.


Balancing Spirituality And Secularism, Globalism And Nationalism: The Geographies Of Identity, Integration And Citizenship In Schools, Lily Kong Oct 2013

Balancing Spirituality And Secularism, Globalism And Nationalism: The Geographies Of Identity, Integration And Citizenship In Schools, Lily Kong

Research Collection School of Social Sciences

Geographies of education have drawn more research attention in the last decade. The varied motivations for geographical attention to education have led to divergent approaches. First, a macro, political economy or "outward looking" approach has examined educational provision and what it tells us about wider social, economic and political processes. Second, a micro, social-cultural or "inward looking" approach has emphasised social difference within school spaces, and the links between home and educational spaces. This latter approach has also acknowledged the importance of the voices of children and young people in understanding educational experiences. In this paper, l take stock of …


Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch Oct 2013

Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch

Research Collection School Of Computing and Information Systems

Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.


‘Educating Indonesia’ And The Minister Who’S Making It Happen, Singapore Management University Feb 2013

‘Educating Indonesia’ And The Minister Who’S Making It Happen, Singapore Management University

Perspectives@SMU

Energy and optimism were highlights of the recent speech given by Indonesia’s Trade Minister Gita Wirjawan during the SMU Presidential Distinguished Lecturer Series. While the optimism may be rooted deeply in the potential of Indonesia’s current demographic — more than 30 percent of its population is aged between 19 and 24, and more than 50 percent is under 29, making it one of the youngest productive populations in the world — its economic success story is fact, reflected in its G-20 membership, where it is the second fastest growing economy.Yet much remains to be done to unleash the full potential …