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Selected Works

Pedagogy

Arts and Humanities

2014

Articles 1 - 6 of 6

Full-Text Articles in Education

Investigating The Effectiveness Of Problem-Based Learning In 3d Virtual Worlds. A Preliminary Report On The Hadrian’S Villa Project, Lee Taylor-Helms, Lynne. Kvapil, John Fillwalk, Bernard Frischer Nov 2014

Investigating The Effectiveness Of Problem-Based Learning In 3d Virtual Worlds. A Preliminary Report On The Hadrian’S Villa Project, Lee Taylor-Helms, Lynne. Kvapil, John Fillwalk, Bernard Frischer

Lynne A. Kvapil

This paper discusses a recent study to test the effectiveness of combining 3D virtual worlds (VWs) with Problem Based Learning (PBL) in archaeological education of undergraduate college students at two American universities. The testbed used was a virtual world of Hadrian’s Villa at Tivoli (Italy), a World Heritage Site dating to the reign of Hadrian (117-138 CE). At both universities courses were offered on the villa using a PBL approach in such a way that the relative strengths and weaknesses of learning based on face-to-face, 2D, and VW presentations could be assessed. The study helped to clarify ways in which …


Making Latin Concrete: Strategies For Teaching Latin Through Material Culture, Patrick Beasom, Lynne. Kvapil Nov 2014

Making Latin Concrete: Strategies For Teaching Latin Through Material Culture, Patrick Beasom, Lynne. Kvapil

Lynne A. Kvapil

We decided to address the issue of incorporating archaeology and material culture into classes devoted to Latin literature last spring, while Patrick was teaching Latin and Lynne was teaching Roman Civilization. Both of us were confronted with the danger of losing the interest of students who once had a burning desire to learn about the ancient world. Our aim is to offer up some suggestions for ways that, through collaboration between specialists in philology, history, and archaeology, we can keep the Classical world dynamic and relevant.


Teaching Archaeological Pragmatism Through Problem-Based Learning, Lynne. Kvapil Nov 2014

Teaching Archaeological Pragmatism Through Problem-Based Learning, Lynne. Kvapil

Lynne A. Kvapil

This article outlines the application of problem-based learning, or PBL, to a freshman-level course in Aegean prehistory. The project described demonstrates how PBL can be used to tap into college-level students’ natural curiosity about the ancient world while training them to use practical, broadly applicable writing and research skills.


The Nature Of Science: A Perspective From The Philosophy Of Science, Juli T. Eflin, Stuart Glennan, George Reisch Mar 2014

The Nature Of Science: A Perspective From The Philosophy Of Science, Juli T. Eflin, Stuart Glennan, George Reisch

Stuart Glennan

In a recent article in this journal, Brian Alters (1997) argued that, given the many ways in which the nature of science (NOS) is described and poor student responses to NOS instruments such as Nature of Scientific Knowledge Scale (NSKS), Nature of Science Scale (NOSS), Test on Understanding Science (TOUS), and others, it is time for science educators to reconsider the standard lists of tenets for the NOS. Alters suggested that philosophers of science are authorities on the NOS and that consequently, it would be wise to investigate their views of current NOS tenets. To that end, he conducted a …


Using Games To Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay Of Gee & Hayes (2011), Squire (2011), Steinkuehler Et Al (2012), And Thomas & Brown (2011), Carly Finseth Dec 2013

Using Games To Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay Of Gee & Hayes (2011), Squire (2011), Steinkuehler Et Al (2012), And Thomas & Brown (2011), Carly Finseth

Carly Finseth

If there’s one thing that writing instructors are known for it’s innovation. Compositionists, because of our connection between academia and industry, the humanistic and the technical, the creative and the practical, are often some of the first to explore and adopt new technologies. In this review essay, I introduce how games and digital technologies can help our students “make” new thing. Understanding how games can link with literary practices, multimodal composition, creativity, problem solving, critical thinking, and more can help researchers in rhetoric and composition make important contributions to our field: Make games with the knowledge of what actually works …


Deviance As Pedagogy: From Non-Dominant Cultural Capital To Deviantly Marked Cultural Repertoires, Ezekiel J. Dixon-Román Dec 2013

Deviance As Pedagogy: From Non-Dominant Cultural Capital To Deviantly Marked Cultural Repertoires, Ezekiel J. Dixon-Román

Ezekiel J Dixon-Román

Structured Abstract

Background/Context: Pierre Bourdieu’s concept of cultural capital has been employed extensively in sociological, educational, and anthropological research. However, Bourdieu’s conceptualization of cultural capital has often been misread to refer only to “high status” or dominant cultural norms and resources at the cost of overlooking the meaningful and productive practices of non-dominant and marginalized cultural communities.

Focus of Study: By re-conceptualizing Cohen’s politics of deviance, this paper leans on post-structuralist thinkers to develop a conceptualization of the cultural repertoires of marginalized communities, hereafter referred to as deviantly marked cultural repertoires, that places at the center labeled practices of deviance. …