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Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Selected Works

2013

Instructional Media Design

Chris Haskell

Articles 1 - 2 of 2

Full-Text Articles in Education

Webinar: The Game-Based Curriculum: Directing Learning With Quests, Badges, Achievements, & Truly Personalized Learning, Chris Haskell May 2013

Webinar: The Game-Based Curriculum: Directing Learning With Quests, Badges, Achievements, & Truly Personalized Learning, Chris Haskell

Chris Haskell

No abstract provided.


3d Gamelab: Quest-Based Pre-Service Teacher Education, Chris Haskell, Lisa Dawley Dec 2012

3d Gamelab: Quest-Based Pre-Service Teacher Education, Chris Haskell, Lisa Dawley

Chris Haskell

Games and gaming constructs have emerged as a tantalizing and often provocative tool for instructional delivery. Methods and pedagogy for effectively employing games, like quest-based learning, as educational tools are developing. This chapter explores the use of game-based pedagogy for a pre-service teacher education course, as well the development of a quest-based learning management system (3D GameLab) to support the class. The chapter is grounded in design-based research, and discusses four phases of development and theory generation. In each of these phases, the quest-based learning management system, course curriculum, and game-based pedagogy were subject to the same iterative process to …