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Full-Text Articles in Education

Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers Nov 2017

Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers

Wendi M. Kappers, PhD

It is imperative when utilizing educational video games in K-12 classrooms that student preferences regarding game play, purpose, and design be considered to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.


Through The Lens Of The Reviewer: Information Literacy, An Lms, And Peer Review, Wendi M. Kappers Nov 2017

Through The Lens Of The Reviewer: Information Literacy, An Lms, And Peer Review, Wendi M. Kappers

Wendi M. Kappers, PhD

This research paper describes the use of peer review to improve information literacy. Peer-reviewed assignments for learning have been seen favorably within the literature. The articulated benefits range from students feeling more engaged, having expressed less anxiety, or found to be better equipped to perform in unfamiliar areas outside their current learning environments. However, minimal research examines the benefits specifically for the feedback provider (reviewer) when a more modern tool, such as the Canvas Learning Management System (LMS) is used. During the fall 2015 semester, a study was conducted to examine the peer review process from the vantage point of …


Analysis Of The Supporting Websites For The Use Of Instructional Games In K-12 Settings, Mansureh Kebritchi, Wendi M. Kappers Phd, Atsusi Hirumi, Renee Henry Jan 2017

Analysis Of The Supporting Websites For The Use Of Instructional Games In K-12 Settings, Mansureh Kebritchi, Wendi M. Kappers Phd, Atsusi Hirumi, Renee Henry

Wendi M. Kappers, PhD

This article identifies resources to be included in a website designed to facilitate the integration of instructional games in K-12 settings. Guidelines and supporting components are based on a survey of K-12 educators who are integrating games, an analysis of existing instructional game websites, and summaries of literature on the use of educational software in K-12 settings and teacher technology training. The results indicate that educators face three main challenges when integrating games, including: (a) technical and logistical requirements, (b) curriculum integration, and (c) teacher training. To overcome these challenges, K-12 educators should be provided with: (a) curriculum resources, (b) …


Poll Everywhere! Even In The Classroom: An Investigation Into The Impact Of Using Polleverwhere In A Large-Lecture Classroom, Wendi M. Kappers, Stephanie L. Cutler Jan 2017

Poll Everywhere! Even In The Classroom: An Investigation Into The Impact Of Using Polleverwhere In A Large-Lecture Classroom, Wendi M. Kappers, Stephanie L. Cutler

Wendi M. Kappers, PhD

Over the past several years, there has been a call in higher education to move from traditional lecturing to a more active classroom. However, many faculty members face multiple challenges when attempting to make a large lecture (over 100 students) an active learning environment. One way researchers have suggested engaging a large lecture is through Concept Tests and Peer Instruction, which can require additional resources to be purchased by students, such as electronic response systems or "clickers." This study will investigate the applicability of utilizing the free software PollEverywhere, which can be accessed using student cell phones (Text messages and …


Play Education Video Games On Their Terms, Wendi M. Kappers Jan 2017

Play Education Video Games On Their Terms, Wendi M. Kappers

Wendi M. Kappers, PhD

It is imperative when utilizing educational video games in K-12 classrooms that student preferences with regard to game play, purpose, and design be considered in order to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.


From Enrollment To Employment: A Dacum Approach To Information Systems And Information Security And Assurance Curriculum Design, Leila Halawi, Wendi M. Kappers, Aaron Glassman Jan 2017

From Enrollment To Employment: A Dacum Approach To Information Systems And Information Security And Assurance Curriculum Design, Leila Halawi, Wendi M. Kappers, Aaron Glassman

Wendi M. Kappers, PhD

Issues associated with information security are numerous and diverse. Since the majority of organizational actions rely greatly on information and communication technologies, Information Systems (IS) security is now a main concern for firms, governments, institutes, and society as a whole. As a result, a plethora of graduate programs have been created, covering nearly every aspect of IS security. The authors review the current state of the IS industry presented in the literature, and identify a panel of IS experts in which to explore current job skill needs using a “Developing a Curriculum,” DACUM, process to support curriculum design for two …


Simulation To Application. The Use Of Computer Simulations To Improve Real-World Application Of Learning, Wendi M. Kappers, Stephanie L. Cutler Jan 2017

Simulation To Application. The Use Of Computer Simulations To Improve Real-World Application Of Learning, Wendi M. Kappers, Stephanie L. Cutler

Wendi M. Kappers, PhD

Simulations have been used in training and education for years to aid students in gaining the skills needed to complete a task in a low risk environment. However, students can have trouble connecting the skills used in the simulated working environments to skills that are needed to be applied in the real-world environment, referred to as adaptive transfer. The simulations referred to in this study are simulated environments that mirror students kill application, not a simulation of an event that is meant to aid students in the development of concept knowledge around the demonstrated event. This study examines students' ability …


From Enrollment To Employment: A Dacum Approach To Information Systems And Information Security And Assurance Curriculum Design, Leila Halawi, Wendi M. Kappers, Aaron Glassman Jan 2017

From Enrollment To Employment: A Dacum Approach To Information Systems And Information Security And Assurance Curriculum Design, Leila Halawi, Wendi M. Kappers, Aaron Glassman

Wendi M. Kappers, PhD

Issues associated with information security are numerous and diverse. Since the majority of organizational actions rely greatly on information and communication technologies, Information Systems (IS) security is now a main concern for firms, governments, institutes, and society as a whole. As a result, a plethora of graduate programs have been created, covering nearly every aspect of IS security. The authors review the current state of the IS industry presented in the literature, and identify a panel of IS experts in which to explore current job skill needs using a “Developing a Curriculum,” DACUM, process to support curriculum design for two …