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Curriculum and Instruction

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2015

Innovation

Articles 1 - 2 of 2

Full-Text Articles in Education

Examining Digital Innovation In K-12 Schools: Variances Related To Identified School Typologies, Savilla Banister, Rachel Reinhart Nov 2015

Examining Digital Innovation In K-12 Schools: Variances Related To Identified School Typologies, Savilla Banister, Rachel Reinhart

Savilla I Banister

The challenges facing the United States in educating its youth have been widely documented. The dropout rate in the past decades has been staggering, with students of color and in lower socio-economic circumstances posting an even higher rate. However, educators are now beginning to embrace the promise of ubiquitous digital technologies in the classroom. This study examines the practice of adopting mobile devices in K-12 environments in a geographic region of the Midwestern United States. Typologies of the participating school districts (N=96) are used to drill down to patterns of mobile technology integration, online/blended learning opportunities and other digital innovation …


Virtual Worlds In Pre-Service Teacher Education : The Introduction Of Virtual Worlds In Pre-Service Teacher Education To Foster Innovative Teaching-Learning Processes, Lisa Jacka Nov 2015

Virtual Worlds In Pre-Service Teacher Education : The Introduction Of Virtual Worlds In Pre-Service Teacher Education To Foster Innovative Teaching-Learning Processes, Lisa Jacka

Dr Lisa Jacka

Few pre-service teacher education programs have integrated virtual worlds despite their capacity to provide a platform upon which new forms of teaching and learning can be explored. This research identified factors that influence the level of readiness of pre-service teacher educators and students to introduce, develop and support innovative teaching-learning processes using Virtual Worlds. Over three years Second Life and Sim-on-a-Stick were introduced in a School of Education and the perceptions, experiences, motivations and barriers of the participants were documented. A model was developed to assist pre-service teacher educators in the integration of virtual worlds in higher education.