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Full-Text Articles in Education

Best Practices For Creating Videos For Information Literacy Programming, Rachel Lux, Lucinda Rush Oct 2014

Best Practices For Creating Videos For Information Literacy Programming, Rachel Lux, Lucinda Rush

Libraries Faculty & Staff Presentations

In this poster session, we share our expertise in the development of short videos for use in information literacy programming. Specifically, we address development and assessment of learning outcomes for our One Minute Tips video series, and the relevant subject categories for students at our university. Additionally, we discuss the concept of information layering, and how to successfully incorporate elements of popular culture. We provide tips for promotion and use as well as assessing usage metrics. You can view our videos on the Old Dominion University Libraries' YouTube channel http://www.youtube.com/channel/UCDnm8O5CigbS6Cit_mr7xbQ/videos .


Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fischer, Tian Luo, David R. Moore, Seann Dikkers Jan 2014

Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fischer, Tian Luo, David R. Moore, Seann Dikkers

STEMPS Faculty Publications

This paper will examine how Gagne’s Nine Events of Instruction (1992) may appear, perhaps inadvertently, within commercial games that guide the user from novice to expert player. By employing a qualitative artifact analysis methodology, we examine a popular action adventure video game to determine if game designers encourage players to build game expertise by employing similar events to Gagne’s instructional design model. We demonstrate that our artifact of analysis does consistently employ Gagne’s events, though often in a manner unique to a digitally mediated space. We conclude that an experiential game setting has the potential to be a platform for …