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Full-Text Articles in Education

An Evaluation Of Game Fiction-Enhanced Training: Using Narrative To Improve Trainee Reactions And Learning, Michael Beaumont Armstrong Oct 2015

An Evaluation Of Game Fiction-Enhanced Training: Using Narrative To Improve Trainee Reactions And Learning, Michael Beaumont Armstrong

Psychology Theses & Dissertations

Gamification is growing in popularity in instructional contexts like education and workplace training, but it is unclear which game elements are specifically conducive to improve learning outcomes. Narratives, which represent one way the game element “game fiction” is commonly implemented, have been used to improve learning outcomes over expository texts in the context of psycholinguistics, whereas the Technology-Enhanced Training Effectiveness Model (TETEM) proposes that certain individual differences impact the relationships between technology-enhanced training and learning outcomes. From this theoretical basis, this study gamified a training session with game fiction in order to improve reactions to training and learning over the …


Meditation In The Classroom: Cultivating Attention And Insight, E. James Baesler Jun 2015

Meditation In The Classroom: Cultivating Attention And Insight, E. James Baesler

Communication & Theatre Arts Faculty Publications

Goals: Care must be taken by the instructor not to overemphasize achieving the goal(s) of meditation. Often, when there is too much emphasis on trying to reach the goal, the benefits of meditating can be hindered. On the other hand, when the goal of meditation is held loosely, then the goal is more easily approached. For this class meditation activity, the instructor might loosely hold several interrelated goals for their students: cultivate experiences of first person attention, concentration, and awareness while simultaneously developing capacities for insight, imagination, exploration, and discernment of ideas related to class content and applications to everyday …


Culturally Relevant Booktalking: Using A Mixed Reality Simulation With Preservice School Librarians, Janice Underwood, Sue Crownfield Kimmel, Danielle Forest, Gail K. Dickinson Jan 2015

Culturally Relevant Booktalking: Using A Mixed Reality Simulation With Preservice School Librarians, Janice Underwood, Sue Crownfield Kimmel, Danielle Forest, Gail K. Dickinson

Teaching & Learning Faculty Publications

The role of school librarians is often overlooked in advancing a respect for cultural diversity among youth, yet librarians are in key positions to champion for social justice reform in educational settings. In this qualitative study, we examine preservice school librarians' experiences with booktalking multicultural literature in a mixed reality simulation environment, as a vehicle to introduce social justice issues. Our purpose was to explore the booktalking experience as a means of developing preservice librarians' understanding of culturally relevant pedagogy, a stance concerned with developing cultural competence and critical consciousness. Our findings revealed that preservice librarians gained different levels of …